FoonLudum Dare ExplorerLD58 → Cursed Museum Collection

Cursed Museum Collection

By frederika and whenyoucantfindafriend

View on ldjam.com

CategoryRankScoreCount
Overall3.004
Fun2.504
Innovation3.254
Theme4.004
Graphics4.504
Humor2.003
Mood3.254

Comments

kekluck 2025-10-06 23:38

Loved the watercolor graphics, didnt love the spider that ate me again again! Cool idea though

haka 2025-10-07 10:05

So happy to see a game made in Ren'Py! The art style is beautiful. I might have missed it, but I don't think there was any BGM. Adding some music would be a wonderful improvement for the atmosphere if you continue to develop it.

peggy404 2025-10-07 18:42

It's unexpectedly amazing! nice art style, innovative narrative, it really scares me when the spider poped out when I was totally un-prepared, love the tension curve

omiya-games 2025-10-19 07:21

I guess I'm perpetually doomed to get a B- on my grade of artifact studies. Curse you, insomnia.

On a serious note, I liked the hand-drawn artworks that really sets the mood of these seemingly random collection of items. Having them all cursed when interacting with them even slightly was a fun way to add branching paths. I also like the writing behind the history for each item as well. It certainly implies a larger world is out there beyond the intractable items...even if the source of said world-building is a little sketchy.

I was a little disappointed the game was a bit short. There didn't appear to be a way to "solve" the curse, or mix-and-match them, so I was slightly sad about that. I also felt the teddy bear curse was rather abrupt as well. Other curses had a build up or an elaborate pay-off to what is happening to the player character; but the teddy bear only expresses there disappointment. It would have been nice to see, say, the weight on the player's chest getting heavier and heavier as time passes...or something graphic like that.

Anyway, the writing and artworks were definitely the strong points of the game. I think with a little more time, e.g. audio, more dialog, maybe even a few more mix-and-match dialog branches, would improve the game quite drastically.