FoonLudum Dare ExplorerLD58 → Buy or Die

Buy or Die

By cibums and

View on ldjam.com

CategoryRankScoreCount
Overall2.8110
Fun2.6810
Innovation3.3110
Theme3.4310
Graphics3.0010
Humor3.6810
Mood3.1210

Comments

zazios 2025-10-07 00:23

Love the artstyle and overall vibe! We had some kind of similar idea.

flybybrucia 2025-10-07 17:26

very funny made me laugh :- )

gamebuilder 2025-10-08 01:41

An unusual concept. I like the artwork and the sound effects are well made/chosen. The music seems fitting, though it could use a bit more variation.

I was confused by some of the dialogue. A man asked me if I would mind if he took a document. I said "Yes" and he took it — but I did mind. Also, sometimes the same customer would arrive twice in a row with the same request (e.g., the man looking for food). However, with some adjustments, this could be a great game. I love the overall look and feel of this game.

jonction 2025-10-10 00:08

The idea is excelent, and it lack just a bit to be perfect! But the little flaw of the game truly affect the player experience: - NPC coming multiple times in a row with the same request - A unbalance in people coming to buy or to sell (way too much selling) - The FBI coming while we didn't had interaction with the others NPCs yet -I killed the sketchy guy hoping he wouldnt comeback and it only saved me 20 bucks in the end but he came two NPC after which was boring

csuth17 2025-10-10 22:42

Clever concept that's been pretty well executed on. Some feedback: the grammar of questions is quite important if you are restricted to yes no answers, being asked if you mind if someone does something flips the negative and affirmative in the response. Otherwise quite enjoyable

daphnini 2025-10-13 00:47

For the first three times I played, I kept exploding after only a few customer interactions. I think I was just unlucky, but I think this game definitely has promise! I also kept getting people coming in asking for items I didn't have, or trying to sell me things I can't afford, and I kept getting robbed by the sketchy guy which means I'm not able to sell enough in time to pay the rent. I do like the gun mechanic but I think it might be nice if there was some way to either distract or scare away customers even without the gun, maybe determined by random luck. I really liked the premise, I think with some adjustments to how frequently certain interactions occur it could be even better!