zazios 2025-10-07 00:23
Love the artstyle and overall vibe! We had some kind of similar idea.
Foon → Ludum Dare Explorer → LD58 → Buy or Die
By cibums and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.81 | 10 | ||
| Fun | 2.68 | 10 | ||
| Innovation | 3.31 | 10 | ||
| Theme | 3.43 | 10 | ||
| Graphics | 3.00 | 10 | ||
| Humor | 3.68 | 10 | ||
| Mood | 3.12 | 10 |
Love the artstyle and overall vibe! We had some kind of similar idea.
very funny made me laugh :- )
An unusual concept. I like the artwork and the sound effects are well made/chosen. The music seems fitting, though it could use a bit more variation.
I was confused by some of the dialogue. A man asked me if I would mind if he took a document. I said "Yes" and he took it — but I did mind. Also, sometimes the same customer would arrive twice in a row with the same request (e.g., the man looking for food). However, with some adjustments, this could be a great game. I love the overall look and feel of this game.
The idea is excelent, and it lack just a bit to be perfect! But the little flaw of the game truly affect the player experience: - NPC coming multiple times in a row with the same request - A unbalance in people coming to buy or to sell (way too much selling) - The FBI coming while we didn't had interaction with the others NPCs yet -I killed the sketchy guy hoping he wouldnt comeback and it only saved me 20 bucks in the end but he came two NPC after which was boring
Clever concept that's been pretty well executed on. Some feedback: the grammar of questions is quite important if you are restricted to yes no answers, being asked if you mind if someone does something flips the negative and affirmative in the response. Otherwise quite enjoyable
For the first three times I played, I kept exploding after only a few customer interactions. I think I was just unlucky, but I think this game definitely has promise! I also kept getting people coming in asking for items I didn't have, or trying to sell me things I can't afford, and I kept getting robbed by the sketchy guy which means I'm not able to sell enough in time to pay the rent. I do like the gun mechanic but I think it might be nice if there was some way to either distract or scare away customers even without the gun, maybe determined by random luck. I really liked the premise, I think with some adjustments to how frequently certain interactions occur it could be even better!