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Step-racing
Step-racing
By okely
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.28 | 9 | |
| Fun | | 2.07 | 9 | |
| Innovation | | 2.75 | 8 | |
| Theme | | 2.00 | 8 | |
| Graphics | | 2.14 | 9 | |
| Humor | | 1.85 | 9 | |
| Mood | | 1.58 | 8 | |
Comments
I liked it — the idea of a turn-based racing game feels unusual and fresh. I’d love to understand better how the mechanics work, especially when it comes to movement and overtaking. And don’t be lazy — add an explanation of what the boosts actually do! :)
I really really like this concept, it has a lot of potential for a racing-battle thingy like gretchin. Amazing work
irfynnh
2025-10-07 20:56
love the idea. Adding spacebar or something to "Confirm" would be a good addition - needs more options for the tile layouts based on speed!
Sucks that you didn't have time to iron out the bugs and at least restart the scene after game over... I really liked the concept, and would love to play more if you decide to work on it a bit more and fix the main problems.
okely
2025-10-11 18:52
@good-enough Thanks for the feedback! The scene restarts when you click anywhere on the screen except the text. Yeah, I just made a big button behind the text haha
rol
2025-10-12 11:01
The concept is interesting! Maybe you can add a restart button within the level so players can restart easily when they are losing.