FoonLudum Dare ExplorerLD57 → Stellarfall

Stellarfall

By zomk

View on ldjam.com

CategoryRankScoreCount
Overall3.756
Fun3.876
Innovation2.506
Theme3.876
Graphics3.756
Audio3.626
Humor1.665
Mood3.256

Comments

2025-04-08 16:58

I expected that there will be some other types of enemies or other upgrades on deeper levels, but well... Didn't manage to get damaged at least once, so overall it wasn't too interesting. At least making other types of gun as upgrades(with slightly higher stats than default) might help.

kluvenlaroplan 2025-04-08 18:02

LOOOVED This - Such a interesting take on the theme, adding mechanical "Depth" (hehe) to the bullet hell genre by letting you decide your level with increased reward as incentive - however, my greed made me always go down XD

Got completely obsessed with the Split Shot, dodging and weaving and just waiting for the correct timing to get the most value out of that! the audio design made that so satisfying to hit! - the other weapons also felt awesome to use!

whole-garbage-sale 2025-04-08 19:45

I really like how this one fits into the theme. Overall really fun game, but i'd like something to spend my money on as i got all the health upgrades pretty quickly.

indiealesha 2025-04-08 20:18

Fun game, even if the mechanic is a bit overused. The graphics are cute/nice, and the theme works well. Good luck!

wind1e 2025-04-09 01:29

Highscore of 1669! Difficulty wise, about depth 7 or 8 felt like the sweet spot for me. I used the rapid fire and bouncing shot just about equally and only occasionally used the piercing shot, it just felt a bit less useful than the other two. Music and sound effects were also very good. It was nice to see a few enemy types too. I wish there were more upgrades, but honestly it's just nice seeing upgrades at all.