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Stellarfall
Stellarfall
By zomk
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.75 | 6 | |
| Fun | | 3.87 | 6 | |
| Innovation | | 2.50 | 6 | |
| Theme | | 3.87 | 6 | |
| Graphics | | 3.75 | 6 | |
| Audio | | 3.62 | 6 | |
| Humor | | 1.66 | 5 | |
| Mood | | 3.25 | 6 | |
Comments
2025-04-08 16:58
I expected that there will be some other types of enemies or other upgrades on deeper levels, but well... Didn't manage to get damaged at least once, so overall it wasn't too interesting. At least making other types of gun as upgrades(with slightly higher stats than default) might help.
LOOOVED This - Such a interesting take on the theme, adding mechanical "Depth" (hehe) to the bullet hell genre by letting you decide your level with increased reward as incentive - however, my greed made me always go down XD
Got completely obsessed with the Split Shot, dodging and weaving and just waiting for the correct timing to get the most value out of that! the audio design made that so satisfying to hit! - the other weapons also felt awesome to use!
I really like how this one fits into the theme. Overall really fun game, but i'd like something to spend my money on as i got all the health upgrades pretty quickly.
Fun game, even if the mechanic is a bit overused. The graphics are cute/nice, and the theme works well. Good luck!
wind1e
2025-04-09 01:29
Highscore of 1669! Difficulty wise, about depth 7 or 8 felt like the sweet spot for me. I used the rapid fire and bouncing shot just about equally and only occasionally used the piercing shot, it just felt a bit less useful than the other two. Music and sound effects were also very good. It was nice to see a few enemy types too. I wish there were more upgrades, but honestly it's just nice seeing upgrades at all.