FoonLudum Dare ExplorerLD54 → Limited Spaces

Limited Spaces

By adrmille

View on ldjam.com

CategoryRankScoreCount
Overall2.8811
Fun2.7211
Innovation3.3311
Theme3.4411
Graphics2.5011
Humor2.289
Mood2.7510

Comments

im-not-a-robot 2023-10-03 08:09

Interesting game idea :3

I liked the idea of this (almost) turn-based concept. Kinda cheesed the game tho - after some trial and error I just turned once, turned up the Strength to like 200, jumped and then repeated this once more when the ship was pointing past the rectangle. So I got to the end with 2.8 energy left!

firefox_Pp4DLBSFzg.png

Maybe the energy should decrease more, if the jump strength is higher? idk. Also the ship never exploded for me - I just couldn't jump anymore when I had too little energy.

Another small thing: maybe the "front" of the character could be indicated somehow? If you turn for a while and maybe bounce around the level, you kinda lose track of where you are pointing.

Anyways. Hope you had a nice jam and are not too burned out. Maybe give my game a try if you like :)

mark-a-pressler 2023-10-13 21:53

Interesting idea! Similar feedback to above - I quickly lost track of which direction my ship was facing, so a front indicator would help a lot. I also was initially confused about the relationship between energy and jump strength - i thought a stronger jump would take more energy and watched my ship move at 0.0001mph for a bit before realizing. Good job with the bouncy physics though! That was fun.

mahc 2023-10-13 22:37

cool game! would be nice to have more challenging levels

pumpkinink 2023-10-13 22:43

I did it!! I played this with a couple of people watching and it ended up being really fun trying to figure out a strategy. I kind of had a surprise win by carefully watching the triangle and punting it over the bar in the middle. I'm not sure if not being able to track the front of the triangle was supposed to be part of the challenge, but I did find that confusing.

myrmyxo 2023-10-18 00:23

Well, I certainly didn't know what to expect. AND I CERTAINLY DIDN'T EXPECT IT TO BE THIS HARD LMAO ! Took me a while to figure out how to move everything, but in the end it was suprisingly fun to try to figure out which way the ship was facing. The simple graphics were fitting enough, it would've been more confusing to have more elaborate ones in my opinion. Fun game, reminds me of the old .io game I used to play as a kid (agar.io and all) Glad to see that someone had the same idea as me (as in limited spaces), but executed it absolutely differently !