validbit 2023-01-08 23:48
Not bad, but it needs better pacing and melee combination/options. Otherwise it feels like a chore in the beginning.
Foon → Ludum Dare Explorer → LD52 → Guardian of Corn
By shreypatil45
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.64 | 9 | ||
| Fun | 2.27 | 11 | ||
| Innovation | 2.72 | 11 | ||
| Theme | 3.88 | 11 | ||
| Graphics | 3.22 | 11 | ||
| Audio | 1.00 | 6 | ||
| Humor | 1.78 | 9 | ||
| Mood | 2.21 | 9 |
Not bad, but it needs better pacing and melee combination/options. Otherwise it feels like a chore in the beginning.
@validbit thanks for your feedback I waws planning to make more weapons and combat but just underestimated time limit
It's a pretty game, and I love the concept! I found the controls a bit too clunky and had trouble with simple tasks like watering the seeds, but I can see the potential.
@fluburbio thankyou for the feedback , i should have paid more attention to those mechanics they are a main part of the loop ill keep it in mind for next time (:
Neat concept! I like having a side objective to just "slay the monsters", though I'm sure with more time you could have broadened the scope of the farming. I will say from a design perspective, it might have been a good idea to reward the player with money for kills, or potentially have the creatures drop seeds; I didn't realize I had to buy new seeds and ended up spending all of my money on upgrading my sword, then I was basically locked out of the game.
Cute and fun game i think the sword slash hit animation could be a little bigger but other than that its a solid game!
Lost and then the game broke. Nice concept, but bugs need to be ironed out a bit more (I couldn't attack even when left clicking)
Nice work, you got a complete game loop here. Graphics were solid and it has some nice touches in place, for example the bobble of the character as he walks, and the little aim arrow and the sword slash. Contextual text pop-ups were also really nice for learning the game and verifying my situation.
Hard to build more than this in a short time! If you did expand, it would probably benefit from a few more upgrades to make me want to play deeper into the game, and some more (or just bigger) feedback on combat like knockback, an on-hit FX for both farm and critter, and stuff like that.
I see that the game has no opted out of audio, but I did not hear any sounds or music. Was that a problem on my machine? I tried it in chrome and then in edge, in case it was a browser issue, but no sound. If you had cool SFX, sorry that I didn't experience them!
I did feel like the pacing at the start is nice and tight - I have to be careful, because I want to blow all of my money on upgrades, but I need to plan so that I have money for my next seed. That's cool. My first game I locked myself out by harvesting my last crop and spending the money on an upgrade, leaving my with zero dollars and no seed -- basically a soft gameover state! Next game I was more thoughtful and planned my economy better.
I also felt that sweet, sweet multitasking a few times. I would be fighting some critters and make a harvest, hit a guy, plant a seed, finish the guy off, then buy an upgrade, and fight the rest. That sort of juggling was sweet stuff, and while I think the game could have created even more of it with the right pacing and more juice, I did get some nice doses sometimes and it was a very nice feeling of juggling priorities in a cool way.