Definitely happy to see you're still releasing stuff, man!
The wave-based shooter is definitely something on theme. The choice of sounds and music fits perfectly. My only bits of feedback is that it would have been cool to see multiple levels, or some form of ending other than 'death' (I picked up 7 artifacts at most, and if I just came short, I wouldn't know...)
Also the wall graphics maybe blend in too much with the floor. However, the shadow effect makes that sort of a non-issue.
@davidsheadgames Hey man, same here! I was very excited to see you posted a game, haven't had a chance to give a shot yet but the art work in the screenshots looks fantastic!
And thanks! I quite enjoyed the audio of it all this time around and that's totally valid. I ended up reusing art from a previous game to make this so it works but not ideal that's for sure. And yeah I considered making multiple levels but just didn't have the time for it this go around so I just had to keep it simple.
As far as picking up artifacts, its infinite really just like waves. When you pick up one, a new one spawns somewhere else. The artifacts was actually a rather last minute addition in an attempt to find some sort of way to motivate players to go explore and move around rather than camp in a corner somewhere. I think given more time having this translate to points and a leaderboard would have been nice or perhaps and even better motivator may have been different weapons or maybe health items?