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DeLay Of DeLand
DeLay Of DeLand
By electric-bonfire
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.33 | 5 | |
| Fun | | 2.50 | 6 | |
| Innovation | | 3.33 | 5 | |
| Theme | | 3.33 | 5 | |
| Graphics | | 2.50 | 5 | |
| Audio | | 2.87 | 6 | |
| Mood | | 1.83 | 5 | |
Comments
kazuren
2022-04-04 20:18
Nice idea! I liked the music, it felt intense as it should, controls felt a bit unintuitive and I didn't really understand them until I played the game 3 times. Idea: maybe instead of making the path for the messengers and then making the move command it could just be clicking to make move commands and a messenger automatically gets dispatched close by to "shout the commands". Could also add some sound effects when your troops are fighting but that's very minor :)
Thank you so much for your feedback! We did think of adding an automatic path but since some cells can hurt the messenger we preferred having the player draw the path. Also yes, good point on the sound effects.
I liked the idea but the controls are really problematic. Also the game instantly starts.
sivarde
2022-04-04 21:12
I think it's a cool concept. Music was great and I thought the graphics complimented the game well. It was a bit jarring that it threw me right into the action with a timer running as soon as the game launched. Also, I couldn't find a way to exit the game so I just had to close it through task manager.
arscene
2022-04-04 21:18
The concept is refreshing and the soundtrack is great. You should write down the controls on your page. The game begins kind of slow, something to fast forward the time would be a great addition. I don't think that I fully understood how messenger should be used.
Thank you @tahamimarlar @sivarde @arscene . We agree that we should have made a button to close the game and a start screen, but we were trying to make it work right up until the end and had some accidents on the way. As for the game starting slow, that is on purpose to let people experiment with messengers and move commands for a while during the first part of a run, but a fast forward option would be good regardless.