darandin 2022-04-05 00:06
Unfortunately I wasn't able to figure out how to make the attacks work. There was one time an AOE indictor showed for the fireball, but I wasn't able to get it to show up again upon restarting the game.
Foon → Ludum Dare Explorer → LD50 → Castle Defend
By hoonster
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1.50 | 3 | ||
| Fun | 1.50 | 3 | ||
| Innovation | 1.50 | 3 | ||
| Theme | 2.00 | 3 | ||
| Graphics | 2.00 | 3 | ||
| Audio | 1.50 | 3 | ||
| Humor | 1.00 | 3 | ||
| Mood | 1.50 | 3 |
Unfortunately I wasn't able to figure out how to make the attacks work. There was one time an AOE indictor showed for the fireball, but I wasn't able to get it to show up again upon restarting the game.
Interesting game! I was also very confused about how to play.
At first, I couldn't seem to get anything to happen when I clicked on fire or sword. Except MP would decrease, and no enemy HP would decrease! Eventually a little red square did finally appear under the cursor (maybe only when I pressed the fire during the right time relating to turn end?). And then I could use my red-square-of-death to annihilate all enemies with abandon (and without any loss of MP! (which is good, because I was basically out by then)).
Also, I almost gave up on the game before realizing that you can indeed pan the camera around by moving the mouse--it's just that the region of the window is like four pixels from each border.
But it seems like there are some solid elements here for a fun game! Nice sounds, nice art.