nuclearchair 2022-04-01 02:24
This is one of THE games of all time.
Foon → Ludum Dare Explorer → LD50 → Operation Slow & Steady
By smubear and NuclearChair
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 777 | 3.47 | 20 | |
| Fun | 680 | 3.38 | 20 | |
| Innovation | 1283 | 2.52 | 20 | |
| Theme | 1211 | 3.05 | 20 | |
| Graphics | 1183 | 2.77 | 20 | |
| Audio | 793 | 2.94 | 20 | |
| Humor | 393 | 3.47 | 20 | |
| Mood | 1062 | 3.11 | 20 |
This is one of THE games of all time.
Real fun take on the theme!
Ok, is not bad, like the fast Playing style :)
nice platformer, mechanics are done nicely for a jam game. Nice entry!
Great game, heck you could have done without the snail and it would have been good too!
Enjoyed this! the narrative was comical and the music was nice and the controls felt good, but for some reason the noodle legs when you jump off a wall was my favourite bit haha, Great entry!
Really nice game! loved every one level. The movement was smooth and the graphics were great. Music was also really nice. Well done!
I love that you made a game about the eternal snail that will follow you forever and instantly kill you if you touch it. It suits the theme very well!
The gameplay was fun and the levels were well designed. The movement controls felt pretty good (though perhaps a little bit floaty). The audio was a bit glitchy for me, though.
Overally, I enjoyed this game a lot! Well done.
Cool! It was very much on the easy side, especially being that short.
Screenshot 2022-04-08 at 10.51.04.png
I love the MSPaint aesthetic! But everything should have been the same style, now there was a mismatch of two different styles, the paint one and the more pixel arty style of the environments, boxes etc. The simple but very effective character animations too! Could spice them up a bit more by adding some squash and stretch.
The space key icon is flipped upside down by the way. Usually space is depicted as |______| instead. Took me surprisingly long to figure out what that picture meant... :sweat_smile:
Screenshot 2022-04-08 at 10.46.41.png
The ordering of the sprites seemed to be a bit all over the place. Snail walking behind doors etc. Didn't look quite right. Also the sliding doors looked a bit glitchy with the boxes on em. Ahh, that's probably cause the doors are actually straight up on/off and the opening and closing animations are just visual. Noticed this in that level where you drop the box on the button right next to the end door. If the door opening was the same as the animation, you could just open the door by standing on it and then quickly running through.
The controls were pretty damn good. Really a rarity in jam games so kudos on that! The jump felt good and weighty and even the wall jumps were smooth and nicely controllable. The only thing is that the falling speed should probably decrease while wall hugging.
It's always annoying when the game is completely playable with keyboard but you need to use mouse for menus and restart. Especially if the difficulty were to increase, this would become a huge annoyance on restarts.
You could skip a portion of (I think it was) level three by just ignoring the boxes and going up to the door with wall jumps instead.
The second to last level was a bit tedious with that much repetition. Biggest annoyance on it actually came from not seeing the snail off screen and then dropping on straight on it. So it would be nice to have some indicator on the edge of the screen pointing towards the snail if it wasn't visible. Other thing was the amount of buttons and getting confused on what triggers what. Easy solution here would be to have a visible cable connect between a button and whatever it controls. Both of these changes would keep the difficulty of the level exactly the same but just save some stupid mistakes and time waste.
So yeah, fun game. Not the most innovative one in the world and the theme connection was a bit of a shoehorn. In the end it did leave me wanting for more so I guess that's a good sign. Good job! :thumbsup:
Thank you so much for a great experience!
@antti-haavikko thank you for you extremely thorough review! You hit on a lot of what I figured would be issues with the game that we just didn't get around to fixing before 72 hours hit, along with some that we hadn't even considered. The art style conflict was definitely due to time constraints - we started trying to go the route we did in LD48 but never got a character out in time so just rolled with our temporary texture character -- bit of a Kirby moment. I'll certainly look into better animation techniques like the squash and stretch you mentioned, as the animation for this game was really hastily hacked together. We really abused Godot's AnimatedSprite for this one.
I'm glad you mentioned the keyboard controls being something we needed, because they did exist but I didn't mention it at *all* and thats my bad. R should restart a level once in the menu, and esc opened/closed the menu. I was also not aware that the space sprite was flipped, sorry for the confusion there!
I also appreciate the level design advice as well. While the part in level 3 where you can skip the boxes was an intentional alternate solution, I guess it felt more like cheesing the designer rather than a clever platforming skip. I appreciate the insight. And the advice for the second to last level will certainly be taken into account. I felt as though it needed some sort of visual indicator for the snail but wasn't sure how to implement it so just kinda left it out, but that probably made that level annoying rather than difficult.
Overall I very much appreciate your immensely thorough review. I don't think I've ever recieved such awesome constructive criticism before, and in such depth! I hope I'll see you again in the future. :)
@human-writes-code Could you elaborate on what/where in the game the audio felt glitchy? I'm not sure I understand but would like to look into it.
You left me with a smile on my face :) I really enjoyed the drawings in the storyline. Also nice music! Good take on the theme. Thank you!
I really liked the player character and the wall jump felt really nice. However it was really frustrating when I would fall right onto the snail which out of view.
Cool game! I like the tension the snail adds and the player felt really nice to move around.
Fun and silly game. Being chased by a snail was quite amusing.
Ah, the unstoppable snail, a classic!
Really enjoyed this take on the theme!