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Unstable Array
Unstable Array
By sikowny
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.30 | 7 | |
| Fun | | 3.10 | 7 | |
| Innovation | | 4.20 | 7 | |
| Theme | | 4.20 | 7 | |
| Graphics | | 2.70 | 7 | |
| Audio | | 2.29 | 7 | |
| Humor | | 2.87 | 6 | |
| Mood | | 2.80 | 7 | |
Comments
darsa
2021-10-06 04:16
Nice game, took me a while to learn it but at last I managed to fix some stuff; the only thing that bothered me a lot was that everything started to go unstable too fast and the rooms were faraway from each other so I think maybe it was a little bit too hard, or maybe it was just hard for me. Good job! :D
sammot
2021-10-06 20:12
The game actually crashing is an interesting and immersive concept, kind of meta, but it's sometimes hard to know what to do.
I think some sort of map would've been great to get a sense of how far away rooms are, so that you could decide better between walking and using the goto command. Always a fan of the meta game crashing itself element though, and I did manage to win!
I remember those days, writing commands in DOS. It's a nostalgia thing, but hard to play really. More of a sim with an idea for the retro vibe. This game could exist even without the visuals (like text/command adventure). Good vibrations here, man).