FoonLudum Dare ExplorerLD46 → FlowerWay

FlowerWay

By mountday

View on ldjam.com

CategoryRankScoreCount
Overall3.254
Fun3.754
Innovation3.504
Theme3.004
Graphics1.754
Humor2
Mood4.003

Comments

massassen 2020-04-22 01:55

Cool game, but needs some work <3

nikchernyakov 2020-04-25 09:37

I like the concept of the game, but it is very inconvenient to push the ball. Maybe you need to work on level design of the level to always push the ball in different directions to prevent it stacking. Or you can add some power to the ball that will push it forward all the time. Keep going!

leafthief 2020-04-25 12:42

Quite an interesting mechanic... it definitely got me thinking and RE-thinking my approach. There were a couple of stages of realization: 1) Drawing does not make the ball go automatically 2) I can draw below the ball 3) Whenever I release, the ball is released - I might have to work with momentum 4) The flowers stay in place (=i can build something)

I feel like there's an interesting mix of strategic thinking and (performance) skill involved in the game. I like it1 Thing is, right now, I think it's too hard. A couple of easier and shorter levels would've benefited the game and really get players into it quicker. Right now it feels like a vertical slice and has quite the steep learning curve.