jasper-hansen 2019-10-07 00:34
Great game. The personality and aesthetic were very well done, and the game did a great job making me want to explore the world. The time limit seems like an odd choice to me, though.
Foon → Ludum Dare Explorer → LD45 → Sail for Nothing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.08 | 8 | ||
| Fun | 2.16 | 8 | ||
| Innovation | 2.58 | 8 | ||
| Theme | 2.83 | 8 | ||
| Graphics | 3.85 | 9 | ||
| Audio | 3.58 | 8 | ||
| Humor | 2.75 | 8 | ||
| Mood | 3.08 | 8 |
Great game. The personality and aesthetic were very well done, and the game did a great job making me want to explore the world. The time limit seems like an odd choice to me, though.
Liked the world. Looked very nice, especially the water. Ambiance had a nice mood
Thanks! And yeah, I intended to flesh out the time mechanic along with the NPCs acting differently throughout the time cycle as a higher-level mechanic, but I really underestimated how much time the basic quests would take me to do. I also didn't cut out enough of the ideas early on. There's always next time I guess.
Kinda buggy and confusing, but loved the atmosphere.
Really cool concept. I liked all the quests. I don't know if a super small version of Majoras Mask works without some items being saved between days so you don't have to redo quests. Still, great job!
@erebus I would say that a super small version of MM most definitely does not work without anything being persisted, ha. The idea was that the songs you learn in this game would carry over between cycles, but unfortunately my implementation turned out super buggy and playing the songs doesn't actually work on a mechanical level in most cases. The idea of the festival at the end was to explode the world unless you play a couple songs to save it, ending the time loop (basically, just like MM). Thanks for the feedback!