FoonLudum Dare ExplorerLD45 → Sail for Nothing

Sail for Nothing

By drprettypatty

View on ldjam.com

CategoryRankScoreCount
Overall3.088
Fun2.168
Innovation2.588
Theme2.838
Graphics3.859
Audio3.588
Humor2.758
Mood3.088

Comments

jasper-hansen 2019-10-07 00:34

Great game. The personality and aesthetic were very well done, and the game did a great job making me want to explore the world. The time limit seems like an odd choice to me, though.

adamk33n3r 2019-10-07 01:14

Liked the world. Looked very nice, especially the water. Ambiance had a nice mood

drprettypatty 2019-10-07 01:18

Thanks! And yeah, I intended to flesh out the time mechanic along with the NPCs acting differently throughout the time cycle as a higher-level mechanic, but I really underestimated how much time the basic quests would take me to do. I also didn't cut out enough of the ideas early on. There's always next time I guess.

jhoffis 2019-10-07 09:28

Kinda buggy and confusing, but loved the atmosphere.

erebus 2019-10-07 21:44

Really cool concept. I liked all the quests. I don't know if a super small version of Majoras Mask works without some items being saved between days so you don't have to redo quests. Still, great job!

drprettypatty 2019-10-09 23:41

@erebus I would say that a super small version of MM most definitely does not work without anything being persisted, ha. The idea was that the songs you learn in this game would carry over between cycles, but unfortunately my implementation turned out super buggy and playing the songs doesn't actually work on a mechanical level in most cases. The idea of the festival at the end was to explode the world unless you play a couple songs to save it, ending the time loop (basically, just like MM). Thanks for the feedback!