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Demon Hunter Sol
Demon Hunter Sol
By hoodstrats and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.66 | 5 | |
| Fun | | 3.33 | 5 | |
| Innovation | | 2.50 | 5 | |
| Theme | | 3.16 | 5 | |
| Graphics | | 4.33 | 5 | |
| Audio | | 3.00 | 5 | |
| Humor | | 2.50 | 4 | |
| Mood | | 3.66 | 5 | |
Comments
taqoshaq
2019-05-01 03:01
Wow! This was pretty hard! The animations look great, and movement feels good and it seems pretty complete. A few bits of feedback: 1. I would give some feedback when the player character gets hit. Even a short audio clip or a basic animation can really help. I got hit like 3 times by the first enemy in my first try and though I only got hit once. 2. On a similar note, it seemed ambiguous whether or not those regular enemies do damage if you collide with them. Given the current difficulty and how often they attack, damage on their attacks alone would probably be enough. 3. I had a glitch where every once in a while I wanted to double jump and it only let me single-jump.
Again, great work!
Very pretty visual, GG!
sylvie
2019-05-01 03:02
I couldn't really figure out the combat - it seemed arbitrary how much damage enemies do and I couldn't find a way to kill them without getting hit consistently. The graphics were good.
I like how you tried to put great work on high resolution animation, and there's definitely a noticeable effort on good keyframe placement. That aside the gameplay felt really clunky, and the sound was pretty dull in general. I couldn't land a sword slash without getting hit once.
2019-05-03 16:28
Thank you all for the feed back will keep in mind for the next time. Only had about 24 hours total to work on animation and my friend was dealing with a bunch of import issues with unity so it was hard to implement everything properly. I had to work two out of the three days of the competition. I did do animations for the hit feedback but Hoodstrats had trouble importing animations and had to cut out a bunch of stuff to publish it. Had game over animation, title animation, hit animations for all targets in the game and title theme, level theme, boss theme and game over theme music done. We were supper limited with time. We didn't even get to touch sound effects.
2019-05-03 16:28
Thank you all for the feed back will keep in mind for the next time. Only had about 24 hours total to work on animation and my friend was dealing with a bunch of import issues with unity so it was hard to implement everything properly. I had to work two out of the three days of the competition. I did do animations for the hit feedback but Hoodstrats had trouble importing animations and had to cut out a bunch of stuff to publish it. Had game over animation, title animation, hit animations for all targets in the game and title theme, level theme, boss theme and game over theme music done. We were supper limited with time.