notekri 2019-05-01 09:51
The game is a cool concept, but there were too many of the same levels, and when you died nothing happend, you just got pushed arround by the enemies, other than that the characters looked good and so did the sword.
Foon → Ludum Dare Explorer → LD44 → Champions of Rome
By stuartwakes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.12 | 6 | ||
| Fun | 1.87 | 6 | ||
| Innovation | 3.25 | 6 | ||
| Theme | 2.00 | 5 | ||
| Graphics | 2.75 | 6 | ||
| Audio | 2.00 | 6 | ||
| Humor | 2.75 | 4 | ||
| Mood | 2.16 | 5 |
The game is a cool concept, but there were too many of the same levels, and when you died nothing happend, you just got pushed arround by the enemies, other than that the characters looked good and so did the sword.
Thanks for the feedback notekri! Yeah the death thing is a bug, whoops! Sorry about that.
really nice concept and amazing work for such a jam game!! Yeah as Notekri mentioned, a quick death affect would be cool! Also it would be nice to get a web build up!
Thanks @avi, great idea with the web port! I've updated the [page](https://superwmelon.itch.io/champions-of-rome) so you can play in browser. I've also found the issue with the death state not working, in my haste to add extra levels, the references to the death behaviour were broken. I've [fixed them](https://github.com/stuartwakefield/ld44-gladiators/commit/7a4b1816f995dc01fa7c895182ca08a525c1f16d) and am currently rolling a new fixed build.
[Fixes](https://superwmelon.itch.io/champions-of-rome/devlog/79235/fixes-2019-05-02) built and updated on [itch.io](https://superwmelon.itch.io/champions-of-rome)
@avi, thanks for the compliments! It was really hard not to get crazy with the scope of the game, I ended up getting maybe a quarter of what I had on my [trello board](https://trello.com/b/esbPiS9J/ld44) done :rofl: which I thought wasn't bad for my first jam
I don't understand the leveling up system Also what's the link with the theme? There's also the fact that you got some levels with some variation in them - and some levels that are just exactly the same as the previous level - why do that? I would have thought only having level variations would be the prefered course of action for making a game It did keep me entertained for 5~10 minutes - good job, nicely done (y) :-)
Thanks for the feedback @strangeryann. I didn't fully get round to implementing the value / levelling up system. The link with the theme "Your life is currency" was meant to be that you were a gladiator that was being bought and sold by masters based on your performance in battle... But turned out to be too big a scope. Gives me something to work on, thanks!