neemos 2018-08-14 12:27
Unfortunately it was way too laggy for me to really test it :/
Foon → Ludum Dare Explorer → LD42 → The Crushing Wall
By m-dam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1221 | 2.59 | 24 | |
| Fun | 1183 | 2.47 | 23 | |
| Innovation | 1131 | 2.52 | 24 | |
| Theme | 831 | 3.20 | 24 | |
| Graphics | 753 | 3.20 | 24 | |
| Audio | 708 | 2.52 | 24 | |
| Mood | 954 | 2.63 | 21 |
Unfortunately it was way too laggy for me to really test it :/
@neemos Aw, I'm sorry. :( It probably won't run on older systems because I was using the HD Rendering Pipeline. I didn't have a lot of time to optimize it better, either. I guess adding LODs and Object Pooling would have improved it a lot.
I like the idea, however I could never manage to pickup any of the metal spheres, so I just kept losing. Fun idea though!
An interesting experience, though might I ask you add in a way to quit the game without resorting to alt+F4? Not sure what the metal spheres were about.
@moo I intended the player to stop the wall with the barries that can be placed with E or the B-Button on a joystick.
@thecodedragon They break the floor, the idea was that there should be some secondary task that the player should perform apart from placing barries :smile:
@m-dam Ohhhhh... Still, was a fun experience. If you ever do revisit it, the secondary task could be to haul the balls into a hopper of sorts to open the door? And I'd recommend making the wall speed start slow, but ramp up. IT'll give players chance to see what they need to do before all hell breaks loose.
Took me a few tries but I was able to finally beat it once I got the hang of it and realized how the building materials respawn and it's best to keep the wall as far back as possible to allow those materials to respawn, giving you a better chance of keeping the wall from collapsing in. I actually thought this game was pretty fun and found it enjoyable to play! :)
Also, if you are stuck. The easy way to win is to just spam "X" on your controller while facing the wall. I think this was accidentally left in from when you may have been debugging haha
@shredmer That's because holding X will activate a hidden collision geometry in front of the character that's supposed to make it easier to grab the metal balls. I thought I had disallowed collision between that thing and the other colliders :sweat_smile:
I actually got my wall to despawn
I don't know what just happened, it was lagging too. But the visuals were impressive, no doubt about that. Good work!
Nice game, loved the models and the textures. A few times I managed to fly through the wall and fall to my death instead of being crushed. Overall though, really nice entry and ran really well.
Brilliant! Just brillant!
I played with a controller and I felt like the turning speed was a bit too fast. Other than that I find the graphics sleek and the game fun!
Interesting idea! I didn't really know what to do. Some of the button didn't work, and one time the wall randomly started moving really fast, and killed me. My computer wasn't able to render the game with out seriously low frame rate. And yet, I still enjoyed playing this game. Thank you!