kscorp 2018-04-24 03:48
Interesting idea! Some comments: - Zombies were too loud, they drowned out the music. - Adding sounds for _player actions_ is probably more important than passive background sounds such as the zombies. It makes the game feel much better when you hear sounds in response to your actions. For example, when you shoot your gun, or when you shoot in the correct type of zombie head. It makes players feel rewarded for playing your game. - For a game where the sequence of enemies is important, it was too difficult to tell apart the zombie types! I'm not saying it was _hard_, but it should be _much easier_, since it's a critical part of your game.
It was definitely not a bad game. Easy to pick up and play.