adrien-dittrick 2018-04-25 11:18
Couldn't find the page ._.
Foon → Ludum Dare Explorer → LD41 → CircleFire
By vedal, Walrus, TheRainboy and Tomyomy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 862 | 3.16 | 23 | |
| Fun | 830 | 3.02 | 22 | |
| Innovation | 977 | 2.85 | 23 | |
| Theme | 976 | 2.97 | 23 | |
| Graphics | 1080 | 2.07 | 23 | |
| Mood | 1063 | 2.52 | 21 |
Couldn't find the page ._.
Links don't work :(
Oops, forgot to set the the itch.io page to public. Should we working now though!
Fun, I liked trying to get more coins to upgrade my dudes. I kinda sucked at moving an shooting at the same time. I got to the second level, but couldn't get past the purple tower who has a steady stream of bullets. I had a hard time understanding the point of the creepers. They dont draw much fire or help out much.
@mattpattie2 and @adrien-dittrick it works now!
curious, but a bit annoying that you can only shoot on the direction you are pointing, but fun to play ^^
Man those purple towers are a beast. I'm not sure what tactic should be used against them. It would also be nice if your creeps did a bit more then run the route.
I enjoyed this! I had to stop at level 3 though, those purple towers are brutal. Reversing the roles of a tower defense game is a nice idea.
Not as a new concept, but a still good game, is moving and shooting combined to mouse on purpose? Because it is pretty annoying, WASD or arrow movement would be better.
This was fantastic. I loved the simplistic nature of the concept and control scheme. It got really hard early on and it drove me to keep pushing forward to try to just make it around the next corner. I enjoyed the upgrade ability so you can try to use some tact with keeping pace with your own creeps and use them as shields, or try to buff yourself to blaze through the levels. Really great stuff!
@Vedal That was definitely worth the wait! thank you for making it. purple dudes are insanely difficult. love the way you have done the store (and slow build if your struggling. its a really REALLY good mechanic Seriously, Thank you for making this game. hope you do well :)
This was surprising a lot of fun. The graphics weren't much, but the gameplay was great and the difficulty was spot on. I loved the music too! I was jamming out while I blasted my way through the maze. Great job!
Fun concept! I never thought about tower defence from the attacker's POV. One major drawback was the control scheme that disallows strafing - some enemy towers would be easy, some felt impossible. The concept of upgrading seems very interesting. However, in practicality it is hard to see the effects besides number of creeps. Also, giving the choice of upgrade in the beginning is a little odd, since at that point of the game I do not know what any of these choices mean in reality (eg. how important is health vs damage?). Sorry if I sound negative, these are just my thoughts on how to improve the concept I found fun enough to comment on :)
Nice mechanics. But some polish of balance needed. Adding of WASD/Arrors movement would be nice. Also this mechanics deserves better visuals :)
Interesting concept! But it has some issues. The right click to move is really wonky and sometimes it gets stuck, so it's impossible to pass the level. I feel like using arrow keys to move would be a better thing to do.
Good job! :smile:
Purple is impossible.