FoonLudum Dare ExplorerLD40 → Subtraum

Subtraum

By thejayduck

View on ldjam.com

CategoryRankScoreCount
Overall2
Fun1.503
Innovation2.503
Theme3.003
Graphics2.003
Audio2.503
Humor2
Mood2.503

Comments

benburgh 2017-12-05 00:17

It gets very disorienting very quickly. Also, I can't really look in the middle - my view keeps snapping up or down?

thejayduck 2017-12-05 03:58

@BenBurgh I will give it a look

sarrixx 2017-12-06 05:52

So the concept for this game is really cool, but I think the execution of creating the game could have been done a lot better. The player controls are way too sensitive, both the maximum movement speed and the mouse sensitivity are way too high. You can actually just fly around the map and avoid everything as a result of this.

It also feels weird that the player can walk up straight walls, and the turrets only aiming along 2 axis (so if you're above them they can't hit you). I also feel like there should have been a way to destroy the turrets. Also the pickups are not obvious and can be quite hard to see.

Lastly it's a bit disappointing to see you have used an asset store model without mentioning it on your entry page or opting out of the graphics voting category. A bit of a strange decision if you ask me as well because the zombie model doesn't match the models and art you actually did create.

So all in all, the concept is a good one but the development could have been greatly improved.

thejayduck 2017-12-06 12:34

@Sarrixx yeah ik the game has lots of stuff to be done since this is my first LD I couldn't do that much ;/ we were gonna make a better player movement but w didn't had time for it but still thanks for the review