erkberg 2017-08-04 16:27
Hey bro! Excellent demo level you made there. The mechanic is really brain teasing and this level shows it. I needed several attempts to get it right. I could easily see this being realized into a full game, you'd just have to design 50 levels. :) It could also be extended into several directions. Say you wanted it to be a full puzzle game, then tile based movement would be a good idea to get rid of potentially necessary pixel perfect movement. Or you could develop it into a more action oriented direction, giving the player the ability for a short speed boost. This could also be applied to the tile based approach, making maybe one move on the tilemap cost no energy. Also you could add extra hard to get collectibles into the levels (think bandages in SMB). Overall, I really enjoyed it and see a lot of potential, great job!