FoonLudum Dare ExplorerLD36 → Nineveh

Nineveh

By mark_ffrench

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Comments

peachtreeoath 2016-08-30 04:36

You put a lot of effort into the systems here, it's pretty impressive. I had a bit of trouble getting a civ started though, I was only good at being nomadic.

mffking 2016-08-30 12:53

Nice

dudss 2016-08-30 13:37

Ancient Civilization 5 simulator :) :D
Nice work!
Truth is that you could make it a bit more game-like. But the simulation itselft is impressive enough.

kyyninen 2016-08-30 14:26

It's interesting simulation. Not much to do, but watching ruling elites rise and fall is stimulating enough.

oskardevelopment 2016-08-31 18:44

Really cool game! I love strategy games, and this was first easy to learn the basics, had a lot of depth and was very well made! Only thing missing was some music, a little more content and some events, and you'd be set for being able to sell it! :)

rjhelms 2016-09-03 04:20

Really cool idea for a simulation. It was fun to trounce the other tribes by microing my villagers.

Some sound would go a long way to making this feel more complete. The trade mechanic also felt a bit mysterious to me - I could tell that it was working, but didn't quite get a handle on how.

vaiaphraim 2016-09-03 10:10

I enjoyed playing Nineveh a lot, even if it took me a while to figure out the basic mechanics, and I'm still not 100% sure what everything does, but it's great so see something grow and expand!

I'm a bit confused, especially when it comes to slaves... they seem to spawn near the elite, but otherwise work exactly like the regular gatherers do. They can even generate gatherers, once their health bar is filled.

I'm also really unsure about how "combat" works. It seems like moving any unit onto an enemy one will displace it, giving it a "refugee" negative status - the attacker, however, also loses health for "fighting unarmed". My question would be how to chase other tribes off my turf, without making my own guys suicide...

By the way - it seems like each of the tribes can be controlled somewhat. The AI generally cancels the command after a few turns, but you can be a bit of a puppeteer that way. It was fun, when I figured it out, but I'm not sure, if it is supposed to work like that :)

The artwork is nice; I really liked the aesthetics! A bit of music would have been great, but it's obvious that there can't be time for everything.

Great job!