burgerdare 2015-08-24 02:43
I found the movement in this game to be a bit stiff, especially with the transformations. I understand why everything needed to be constricted to a grid, but this execution often feels a bit unwieldy, especially when transforming. It would be handy if a little semi-transparent overlay would pop up when you attempt an invalid transformation that shows you *why* it's invalid.
Also, I really like that you flipped the beveled edges on the pentonimo relative to the tetronimoes. It helped to make the pentonimo feel even more alien and foreign to this world. It was also useful for gameplay purposes, as it makes it easier to tell the pentonimo apart when it's pressed up against tetronimoes of the same color.