FoonLudum Dare ExplorerLD31 → Arkan'em Up

Arkan'em Up

By yanisvieilly

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CategoryRankScoreCount
Coolness363
Fun3063.31
Mood3273.29
Theme3293.72
Humor4452.68
Overall5413.17
Innovation5502.97

Comments

jacksgamessucks 2014-12-08 23:20

Playing 2 balls by myself kind of hard :) i dont hear sound....bug?

harsayhd 2014-12-09 17:53

This game just lacks of some juiciness.
Add some speed and it will look and play great.

oh_andrej 2014-12-09 18:02

Good mashup of classic games! Graphics are clean (Kenney does some great stuff), physics work well and the power ups make battles even more intense. Loads of fun if you have a friend over!

alendro 2014-12-09 20:37

Nice twist on a classic. Needs something to make it more unique though.

pjimmy 2014-12-12 11:20

love it, solid gameplay, very fun if you have anyone to play with. Well done.

mr-greenhat 2014-12-12 22:23

Nice game! Played it with my bro. It's pretty hard to make the opponent lose any health. So it could be a bit more intense imho.

hippolyta 2014-12-13 00:37

Fun game and good graphics. I would suggest using the keys W and S instead of E and D.

Well done!

mjspecter 2014-12-13 18:02

Omg, I love this concept! Well made, looks great and it's more fun then it's normal varient!
I would add some more gloom and spark but The core game seems finished!

hotboxgames 2014-12-13 18:06

Not bad, got pretty competitive near the end!
Good job!

gread72 2014-12-14 13:53

Very inventive ... Sound would make this even better but the game play makes up for that. Good Job

thingostudios 2014-12-14 23:32

This goes on much, much too long-- it's like playing Pong to 30, but the screen is three times larger and there are powerups that restart the level. I think that if I actively tried to lose this game, I would have to wait seven minutes; if you're actually trying to win this game it can take upwards of thirty minutes. I would rank this game much, much higher if you had three lives as opposed to the easily recoverable, very long lifebar you currently have.

burgerdare 2014-12-16 16:25

I don't really think this changes up the gameplay of either pong or arkanoid as much as you were hoping it would.
As a breakout game, this struggles with a very familiar problem - waiting. You spend more time hoping that your ball will land in an advantageous spot than you do actually getting it there. What's worse, if your ball gets onto the enemy side without your opponent getting their ball over to you, the game becomes even *more* boring, as you don't even have to worry about managing a ball on your side. It's just stuck over on the far end for the opponent to worry about.
As a game of pong, I feel like this lacks a really critical feature - the ability to affect the trajectory of the ball based on where it hits your paddle. I was able to identify a very little bit of this in Arkan'em up, but not enough to be significant. Much of the strategy in pong comes from fooling your opponent into thinking you'll lead the ball one way, and then quickly shifting your paddle at the last second to send the ball flying in the opposite direction. That strategy isn't viable here, because the amount of variation that you can put on ball angle by using careful positioning is extremely limited, which cuts out a lot of the tactics and head-games from the pong element of the game.

nkling 2014-12-20 16:46

Pretty cool idea! Putting all of these mechanics in one game turned out pretty cool.