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Incident of the Crates
Incident of the Crates
By folis
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 264 | 2.00 | | |
| Fun | 273 | 2.54 | | |
| Audio | 281 | 2.42 | | |
| Graphics | 340 | 2.62 | | |
| Community | 354 | 2.43 | | |
| Overall | 448 | 2.46 | | |
| Theme | 496 | 2.23 | | |
| Mood | 529 | 1.80 | | |
| Innovation | 582 | 1.77 | | |
| Coolness | 685 | | | |
Comments
doft
2011-12-19 17:09
Lacking an animation for the main character. A little buggy, monsters would sometimes get stuck in a wall or a bush. The player should begin with some mines and med packs, without them we're defenseless, but once we get some it gets too easy. A little bug: I was at 97 health, used a health pack and went to 107, this should be easy to fix.
pierrec
2011-12-19 17:41
I like the idea, droping mines was funny.
Now it would be nice to actually have something to do in that field.
Haha! Blew up a couple of cats too!
vdogamez
2011-12-20 16:27
I don't really enjoy this. It's not necessarily bad, but I don't like this kind of arcadey run around get points and kill things gameplay myself. Not when there's no goal. It's also too easy, there are way too many items so you can just keep dropping mines and healing whenever bad guys appear. (Alone except for all the bad guys?) As was said, it's also a little buggy. It's actually quite interesting, because I don't really like it now, but if there were even the small addition of some kind of thing I was supposed to be going for besides killing things and getting points, to give a sense of progression, I'd enjoy it a great deal more.
dax
2011-12-20 17:11
Is there a goal or we just need to open crate and kill monsters?
When I open crate I want unusual hats!!!
HAHA Nice! I keep on dying but i'm still playing this! 8/10 IMO