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Feedback comments for LD60
Mmm1008fm's games and stats for all events →
| Timestamp | Since previous | Game | Mmm1008fm's comment | |
|---|---|---|---|---|
| Oct 19 16:29:23 | Recaller | ♥ 1 | Incredible jam game! Very polished and a great format-minimal mechanics with a strong narrative focus works so well here. It feels a bit odd that callers answer instantly (as if they already immediately finished talking to the other side) and that we have a mic on the switchboard we can't actually use, but for a LD entry, this is fantastic. Great job, team! | |
| Oct 19 16:53:06 | 23m 43s | The INNOffice | ♥ 1 | Cool P.T. and Exit 8 style concept that fits the theme really well! It is impressive how much you managed to put together for a jam without major bugs. A few things felt a bit rough though: the audio is way too loud, the screen filter is quite distracting, and the monster chase with hiding behind a tiny cart felt more frustrating than scary. Yet, big respect to the team for getting all of this done in time! |
| Oct 19 17:31:41 | 38m 35s | Welcome to my Homepage | ♥ 2 | CnP_19102026_203118.png Niiice! Very cute and polished, but sounds got cutoff at the end due to event amount i guess yet in such small time - well done! |
| Oct 25 08:17:33 | 134h 45m | Among flat | ♥ 1 | The handcrafted cardboard aesthetic and diegetic workshop controls look fantastic. Operating the machinery and stamping gears feels very cool at first, but the loop gets repetitive quickly. Clarifying the strike rules and improving feedback for the lunch minigame would make it much more enjoyable. Really creative visual presentation overall! |
| Oct 25 09:30:52 | 1h 13m | Flesh Harbour | ♥ 0 | The eerie biomechanical fishing atmosphere and grotesque visuals are fantastic for a game jam project. Smashing metal fish with a hammer feels punchy, but the gutting would be cooler with an actual minigame (like a timing catch or sth). It would also help to clarify that trader items are one time consumables, and fix occasional UI overlaps and model clipping. Yet very good for a jam game |
| Oct 25 09:44:11 | 13m 19s | Tokar | ♥ 1 | The Soviet workshop aesthetic and detailed pixel art look fantastic, especially the interactive three dimensional inspection of the turned piece. However, controlling the cutter feels somewhat unresponsive, and losing fingers happens too abruptly without clear visual cues or margin feedback. The initial audio volume was also painfully loud. Still, the clever humor, unique lathe concept, and authentic factory vibe make it a very memorable jam entry. |
| Oct 25 09:53:18 | 9m 07s | I hate this computer! | ♥ 0 | Love the stylized 3D office art and hilarious hardware rage concept! Throwing peripherals out the window feels rather clunky though, and harsh sounds lack separate volume sliders. Solid atmosphere and neat jam entry! |
| Oct 25 10:00:53 | 7m 35s | ATAVISM | ♥ 0 | Awesome dark atmosphere, stylish CRT menus, and creepy 3D clone models! The gene logic puzzle gets overwhelming fast without clearer hints, and dead clones keep making sounds. Still, very unique concept and ambitious jam entry! |
| Oct 25 10:14:08 | 13m 15s | KURGAN | ♥ 0 | The dieselpunk atmosphere, voice acting, and walking mech visuals look gorgeous! However, the mouse sensitivity feels awkward, and the coal and herb mechanics need clearer feedback. Still, amazing art direction and a great jam project! I actually thought about making a game with this exact idea at first, and if you ever turn this into a full Steam release, I am 100% your target audience! |
| Oct 25 10:28:01 | 13m 53s | PLEASE DONT SCRAP ME | ♥ 1 | Brilliant physics auto battler with great pixel art and fun tournament betting. The build UI has too much empty space and the combat balance feels way too easy. Overall an incredible jam entry, great job! |
| Oct 25 10:45:06 | 17m 05s | Ticket To Nowhere | ♥ 1 | Gorgeous pixel art and atmospheric train ride with engaging car management! Speed impact and the shotgun usage feel unclear though, and the web build crashed mid run. Still, awesome vibe and great jam work! For a jam game - wow |
| Oct 25 10:57:19 | 12m 13s | Stardust | ♥ 0 | Stunning cosmic visuals, satisfying absorption effects, and a cool upgrade tree! Movement lacks weight, timer mechanics feel unclear, and the core loop gets repetitive quickly. Still, wonderful ambient mood and impressive Compo presentation! |