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Vilumpulump

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TimestampSince previousGameVilumpulump's comment
Apr 21 07:49:31 The Red Watcher ♥ 1 Interesting twist on the clicker genre, very unique! Between the cool art style and the gameplay, I was stuck playing for at least 5 minutes. The interface has some clear issues, especially with buttons and upgrades being a bit confusing. Otherwise, solid work - make sure to see this project through!
Apr 21 08:06:12 16m 41s Purush ♥ 0 The game is currently unplayable both here and on itch.io. The archive seems to be corrupted or incomplete, it looks like you’re missing some build dependencies. Make sure to pack the entire contents of your Builds folder into the archive.
Apr 21 17:47:25 9h 41m Taos Research Project ♥ 1 The design is really nice, and it’s an interesting concept. I definitely noticed a sharp spike in my income when I figured out to point the large antennas at each other, which allowed me to buy all the upgrades in the store in literally less than a minute. It also wasn’t very obvious to me that you can rotate the map by right-clicking in the PC version; I figured that out too late. Be sure to finish this prototype-it’s a great idea.
Apr 21 17:54:02 6m 37s Signal takeover ♥ 0 What an unexpected melodic twist XD
Apr 21 17:58:15 4m 13s Mixed Signals (using DOD) ♥ 2 This is an interesting visualization that fits the theme well. I see a lot of potential here for automation or for creating an algorithm to handle rotations and data transmission. This would probably be a good direction to explore, where, as the game progresses through later levels, some actions could be configured automatically rather than switched manually.
Apr 21 18:01:27 3m 12s Plume Tactics ♥ 2 I got a little lost in all the GIFs on the itch.io page XD It has a really nice style-it’s amazing how you managed to pull this off in such a short time. You should definitely finish your project, it looks great.
Apr 21 18:43:13 41m 46s Echo Escape ♥ 1 Nice visuals and a lot of potential for a horror roguelike like this. Keep it up!
Apr 21 18:57:39 14m 26s Hijack Waves ♥ 2 The visuals and interpretation of the theme are really nice. It was a bit annoying that I couldn't do anything about a rocket that had already been launched, which made me feel frustrated (or maybe I just didn't understand something). But the idea and execution are really good.
Apr 21 19:05:25 7m 46s LEFT ON RED ♥ 2 Man, I'm terrible at bullet hell games XD The concept and atmosphere are great, but I felt like the difficulty curve was lacking-specifically, there wasn't enough progression. Because of that, the first few minutes of gameplay were a real struggle, with me constantly having to restart. It also wasn’t entirely clear when I could enter messages, since I constantly had to take my eyes off dodging just to see what the signal was.
Apr 21 19:11:02 5m 37s RESCUE ♥ 4 The graphics and atmosphere are simply stunning-the art style is truly mesmerizing. A fantastic result, especially considering the tight deadline. The game really reminded me of Outer Wilds or the Xen world from Half-Life. Unfortunately, I’m stuck in the game because I don’t know what to do next; perhaps it would be worth adding hints for situations like this.
Apr 22 08:49:49 13h 38m Jim's Quest for Birthday present ♥ 2 Simple and easy to understand. Great visuals and audio. A cool summery, seaside vibe. I see a lot of potential for development here. Maybe some chance encounters on the beach and chats with strangers, scaring away seagulls, picking up trash. Basically, there are tons of ways to spice up the main loop. Great work.
Apr 22 12:41:21 3h 51m Checkers: Under the Radar ♥ 1 It's so simple and so addictive. Great job.