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Feedback comments for LD59
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| Timestamp | Since previous | Game | Tomtomgome's comment | |
|---|---|---|---|---|
| Apr 21 11:41:47 | Tune | ♥ 4 | I think I had a bug where my screen became dark, and I couldn't interact with it afterward, I don't really know why. The art style is very cool, and the ambient sound fits pretty well, but it makes a harsh contrast with the sound effects (I got scared to hell the first time I got hit :D ) The explanations are lacking, but I also think the the design could have been more straight forward : If I understood correctly, you must select a color, then click for a certain duration and move the cursor to the previously selected color, whilst being next to the rightly colored crystal ? It's a lot of things to think about at the same time, making it very difficult the first few tries. I think that the fact the color information needs to be selected multiple time is redundant for example, and it makes it a bit confusing (should I use the same color ? how does everything relates to one an other ?) The Idea needs refining, even though I'm now exactly sure how to do it better, and the take on the theme is very cool though, great job to you all! | |
| Apr 21 19:54:31 | 8h 12m | WiFi Trouble | ♥ 3 | I really love the concept, I thought there was a bug were the wifi would not connect, but then I realized it's a commentary on the difficulty of getting a wifi connection to work. I also loved the fact that in one of the puzzle, there is a random part of the room that was able to receive the wifi for no reason. Sadly, one of the level ended up being too frustrating and I couldn't get it to work :( But you should have kept the votes for humour. Oh well... I guess I'll go out and take some fresh air instead. |
| Apr 22 11:33:19 | 15h 38m | Compulse. | ♥ 0 | Yes so it was very unclear how everything worked x) I struggle my way through, but even then, I couldn't get my tower to split signals. Twice I had the upgrade show up but non of my tower showed any signs of spliting the signal... I'm a bit sad because the game looked very fun. The art style is very cool, and the the enemies and towers makes it a rather moody game! It's too bad that everything feels pixelated. Is it because of missing mipmaps ? Ok weird ratios ? I don't know... The music was alright, pretty well choosen and didn't get in the way of the mood. |
| Apr 22 19:40:16 | 8h 06m | Deep Conversation | ♥ 3 | That was a very ambitious Idea, I'm glad you tried to pull it off, because I feel that is what jams are made for. The game is very hard, I couldn't get to the end, but every time something clicks it feels rewarding. I played the easy way, thank you for letting the option! Really glad I played it. |
| Apr 22 20:08:59 | 28m 43s | RESCUE | ♥ 4 | I am very sad because I spent a ton of time on this game and couldn't go further than the first Island... The mechanics feels very punitive. For example the jumping part (which I am very bad at btw) is difficult in itself, but then I realized that the platforms moved ever so slightly, and so you in fact have to wait and kind of guess when you'll be able to jump. I'm sad because there is ton of amazing content here and I just cannot access it because of skill issues :/ Anyway, you tend to be more picky when a game has this level of polish, once it look like a professional title, your expectations are higher. This is all very impressive for 72h, good job to everyone, and managing the logistics of having such a big team. (and also thank you for the linux build) |
| Apr 25 07:48:46 | 59h 39m | Jim's Quest for Birthday present | ♥ 2 | I just saw you post on game art. The points you make in that post are things we try to implement in our entries, it's nice to see them formalized and to feel validated in a way. We don't always succeed in making games we find beautiful, part of it has to do with the fact that multiple people sometime work on art, and so the "consistency" point (that I find to be the most important) is difficult to enforce. I figured I'll have a go at your game. Obviously it's really well made, very beautiful, very well polished, with nice music. I think the upgrades are quite well balance considering the difficulty of balancing a game during a game jam. I have a few nitpicks : I think the controls of the metal detector are a bit janky, it's especially visible at the begin where you are trying to be mindful of your movements. I also found the animation of the shop to be too long, sometimes I just wanted to by an Item, but I had to wait for the bouncing shop to come to a stop, but I were too impatient and bough the wrong item instead. These really are minor details in an overall great game ! |
| Apr 25 10:00:38 | 2h 11m | Coo-Coo, Chef! | ♥ 3 | This is pure chaos. I really love the fact that accidental actions (like hammering a fellow cook) has an actual effect and animation, this is very funny. I didn't manage to accomplish anything (I didn't try the post jam version yet), but the ending was hilarious nonetheless. Well done ! |