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Feedback comments for LD59
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| Timestamp | Since previous | Game | PaulMag's comment | |
|---|---|---|---|---|
| Apr 21 18:13:57 | Signal Machine | ♥ 2 | Very clever, love the idea! In the steep hill with the lightning it was so hard to get up the hill I was wondering if I was doing something wrong with the lightning rod, but in the end I just had to persist enough and eventually made it on top. π | |
| Apr 21 18:32:51 | 18m 54s | McFoley's | ♥ 1 | It's quite fun, love the sounds! I wish I could control with keyboard shortcuts. |
| Apr 21 18:54:56 | 22m 05s | Radio Silence | ♥ 1 | It was a long time just walking towards the indicators. I found the first number and entered it. Then I get the impression that I should enter a second number, but I don't know where I was supposed to get it from. :/ |
| Apr 21 19:08:02 | 13m 06s | Signal Sleuth | ♥ 1 | Love the concept, but I could not get past the dog/muffin captcha. :/ I clicked everything that looked like a dog, and it flashed green. Then nothing happened for a long time. I started clicking all the muffins as well, but they flashed red. Idk what else I was supposed to do. :/ |
| Apr 21 19:08:41 | 39s | Signal Intercept | ♥ 0 | Link seems broken |
| Apr 21 19:17:30 | 8m 49s | Dorm Manager | ♥ 0 | Very cool take on the theme, but definitely needed a better explanation of what I was supposed to be doing. Was there a purpose to "Go back?" The elements were blind and deaf? I think they moved based on temperature, but I didn't understand what temperature they wanted. |
| Apr 22 21:03:12 | 25h 45m | Pulse-8 | ♥ 1 | Very nice! I noticed you have a button to make it fullscreen. How did you do that? On itch.io embedded games get a fullscreen button by defaul, but I haven't seen that on ldjam site before. :O |
| Apr 22 21:21:20 | 18m 08s | Elder signals | ♥ 2 | One of my favourite games so far! Reminds me a bit of Phasmophobia where you need to analyse the ghosts behavior the figure out which one it is. I wish there was more options for gods and rituals. :D Kinda weird that ESC just instantly quits the game. I kept accidentally quitting when I instinctively press ESC to close the necronomicon or exiting from choosing a part of the ritual. |
| Apr 25 22:17:02 | 72h 55m | Zigna Down | ♥ 2 | Really cool and well made! Very fitting with the theme, both scanning locally for the radio towers and then the radio towers sending a long range signal to the mothership. πΌπ It seemes quite unfinished though, as several things were not clear: - It was not clear if I was taking damage in combat. For a while I thought I didn't, until I suddenly died. But it seems you just revive after a while. π I realized after a while that Zigna makes a sound when he is injured. At first I thought it was the enemies that made the sound. π - There is nothing in-game telling you what the different turretts do, so I kept having to go back to this page to remember which one is which. Even just having a small text label next to each icon would have been very useful. - When powering the towers I am told "to build some defenses", which I did. But it is not clear for what reason I need to build defenses. Will the radio tower be destroyed if I don't defend it? Does it have hit points? I just put up a few turrets (what I could afford) and left, and that seemed to work, but not clear if something would have happened if I didn't do anything. The combat music that starts is very good at giving the sense of urgency though. π - It is not explained how many towers there are, which was a little frustrating. It is good to have a sense of how much you are progressing while playing. - After the 3rd tower I was told to await the mothership. I kept building turrets to hold my ground and wait, but nothing happened after that. I guess you didn't have time to make a proper end game scene? That is fine, but if powering the 3rd tower is the end of the game, the final message about the mothership should at least have informed the player about this so that it is clear that the game is now finished. :) Great job! |
| Apr 26 14:27:04 | 16h 10m | Sea Star | ♥ 1 | This looks really impressive with really good graphics, atmosphere, and theme interpretation! But after over 20 minutes I gave up, still not understanding what I was supposed to do. :( I walked around as the robot for a long while scanning everything, going to where it said "Signal 100%", but I never found anything of interest on the seabed. I walked around inside the ship for a long while, trying to interact with everything. I picked up the 3 tools that was referenced in the posters on the walls and tried to use those to interact with the machinery, but nothing happened. When you create something with this high production value, you should also make sure the game explains what it wants you to do. π¬ Or maybe I'm just dumb. π |