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parkuhrmd

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TimestampSince previousGameparkuhrmd's comment
Apr 21 15:54:44 Signal Hunting ♥ 1 An interesting take on the theme, I enjoyed hunting the rogues, but as other commenters said, it was hard to figure out what happened after you win or lose. Maybe a replay system where you can see what the invisible rogues were doing might help understand the mechanics better. My winning strategy was using the beacon to lure rogues to my position and then stomping when the signal got loud. That got me through the campaign, but was difficult for the endless mode without retries lol. Still, a very good entry! Thanks for the Linux version as well!
Apr 21 16:22:51 28m 07s Searching for Signal ♥ 3 This was a lot of fun, and you can tell that a lot of effort went into this! Great entry! The artwork was beautiful and the atmosphere was on point. The camera could have been zoomed out a bit, so that you can better tell where you are landing after a jump. As a heads up: I got killed while in dialogue when collecting scrap and it soft locked my game. And I only found out afterwards that you can shoot with the mouse...
Apr 22 16:51:47 24h 28m Hijack Waves ♥ 1 This was a really fun game and very engaging! The concepts are easy to grasp and create really interesting situations that always keep you on your toes. I wish I could block signals to the relay boats! I had to tap out on Mission 4 due to the difficulty, but I got around 2.5k points on Mission 3, which I was very proud of. Nice entry!
Apr 22 17:13:49 22m 02s First Contact 3000 ♥ 2 Great game! I had a little trouble understanding which building affect which other buildings positively or negatively. maybe some form of visual indicator that shows that a building is being negatively affected by its neighbour would be helpful. Also, a graph showing if a resource is depleting or increasing over time might help figure out what to build next. Otherwise, this was engaging and kept you interested the whole way through! Also the sounds were very satisfying!
Apr 22 18:00:22 46m 33s Grzegorz The Watcher ♥ 1 Very cool game! Audio and graphics were on point. Those ventilation failures are getting REALLY frequent in the late game, though!
Apr 26 07:58:37 85h 58m Deep Conversation ♥ 3 Loved the game and actually stuck to it to try to solve it. I was stuck on the last puzzle ... !> ... figuring out how to tell the kraken I was coming in peace: I only got the connection that aggression = denial after reading the comments here. I think "aggression" might be misleading. Things i tried in the end: "I destroy pain", "I move joy", "I give joy", inverting "destroy" using the wave functions, asking "you destroy question" back (it replied with aggression, but I misinterpreted that as, well, aggression). Still, I can only critique the implementation, the idea is still very solid and with a bit of play testing, this could be an amazing language puzzle game!