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Feedback comments for LD59
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| Timestamp | Since previous | Game | lanatra's comment | |
|---|---|---|---|---|
| Apr 20 06:37:59 | Traffic Jam | ♥ 1 | Hey, congrats on finishing. What does the number in the box actually do; what does "light time on" mean? I cannot get the east/west traffic light to switch to green no matter what number I put in (the north/south works). Can you elaborate what to do? | |
| Apr 20 06:41:24 | 3m 25s | Signal Steward | ♥ 0 | Very cool concept with the camera and the 2.5D, never seen in it done in this way :) |
| Apr 20 06:46:23 | 4m 59s | Isolated Signal | ♥ 2 | Nice aesthetics, agreeing with aou that more feedback would be appreciated. I also kind of expected the enemy to be pinged by the radar, leaving a kind of "radar ghost" where it was spotted; however it felt more like appearing and disappearing rather randomly. Have you tested the game without the battery mechanic? For me, it feels like there's a kind of conflict between slow creeping horror feel and "let's move as quickly as possible to the next battery".. |
| Apr 20 06:55:08 | 8m 45s | Cabined | ♥ 2 | ...and I wondered what the hot dogs were for. Should have known... |
| Apr 20 06:57:46 | 2m 38s | RADIO CORE Last Signal | ♥ 1 | PSA: toggling fullscreen moves the buildings around relative to the zones, so decide how you want to play at the beginning :) Also, is there a language toggle? |
| Apr 20 07:01:43 | 3m 57s | -- --- •-• ••• • | ♥ 0 | Neat idea! I wish the player would be more "forced" to actually listen closely to the audio (I exclusively worked with looking up letters on the chart visually, since I had no chance to get the audio first try). Also I think it needs a bit more of a meta game loop or larger goal, like, *why* am I decoding random words in Morse as a player? |
| Apr 20 07:02:53 | 1m 10s | Signal Chaser 5900 | ♥ 1 | Not sure you can do anything about this at this point, but the game preview here on ld crashes on start with "Uh oh If you're seeing this error, it means I can't find your index.html file." |
| Apr 20 07:06:53 | 4m 00s | Junction Keeper | ♥ 1 | Cute game. I wish I could set signals per track, so I can give one train the go while stopping another, at the same junction. I think the first level could have been way simpler (less junctions) to get a feel of the controls. Loved the time control, really neat way of giving the player a chance to set the mood or difficulty level they want. |
| Apr 22 15:50:18 | 56h 43m | The unidentifed Signal | ♥ 0 | For me, having everything exposed at the beginning is a little overwhelming, making it demotivating to get started. But I'm not hugely into puzzle games, so maybe I'm just not the target player :) |
| Apr 22 16:07:52 | 17m 34s | Deep Conversation | ♥ 4 | Similar problems as the other commentators; I often wasn't sure whether I should do something on the ship, what other actions I had (is there a switch to turn off the light??) and what the best strategy for talking was. However, very neat idea and theme. By chance, have you watched or read Project Hail Mary? :D |
| Apr 22 16:13:11 | 5m 19s | Martian Masher | ♥ 1 | Juicy gameplay! Sometimes a bit hard to see what's going on with the splatter dead enemies leave behind, but maybe that's part of the gameplay :) |
| Apr 22 16:26:52 | 13m 41s | Human Signal | ♥ 1 | Neat concept — very Bladerunner (as mentioned above by @andrian ) — however, instantly losing (yet being able to restart) felt tedious rather than punishing in an interesting way. |
| Apr 28 18:40:19 | 146h 13m | Antwork | ♥ 1 | Quite a neat game. Needed a bit to figure out what to do when and how, but I know how annoying and complicated tutorials are, so really don't want to complain here. After a while, I lost a bit of long-term motivation; it just didn't feel that growing the colony would really be "worth it", if you catch my meaning. Still, kept me playing for quite a while, and cool interpretation of the theme! |