Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → demian4ik
Feedback comments for LD59
demian4ik's games and stats for all events →
| Timestamp | Since previous | Game | demian4ik's comment | |
|---|---|---|---|---|
| Apr 21 13:57:41 | LowSignal | ♥ 2 | The graphics in the game are excellent. The objective matches the theme. However, it’s completed very quickly — it would be nice to have some branching paths. For example, a difficult but fast route, or an easy, scenic but longer one. | |
| Apr 21 13:59:10 | 1m 29s | Harmonic | ♥ 1 | The game is visually very cool! But the idea of graphs is cool. But the gameplay is a bit stifling, and random. It's so cool. Interesting enemies |
| Apr 21 14:05:20 | 6m 10s | Signal Boost | ♥ 1 | I didn't understand the meaning of the game, whether we were running from a signal or something. but at the same time, when he gets to us, we lose. It is not clear whether the towers perform any function, because there was no visual notification. There were also no sounds. But I liked the visual style, the theme of robots and the robots themselves, I think it can be interesting to develop. |
| Apr 21 14:11:29 | 6m 09s | RadioBattles | ♥ 1 | The roulette idea itself is really cool. The ranking/upgrade system (stars) for duplicate fighters is also interesting. I’d like to see more unit types. If the game were expanded — for example, by adding a campaign or missions, sound, and more units — it would look much better overall. |
| Apr 21 14:20:46 | 9m 17s | Trainline | ♥ 1 | The idea with trains is good. But at the beginning, it’s unclear where the cargo needs to be transported from and to. In my opinion, it would be better to add points on the map showing where resources should be picked up and delivered, so the player can plan railway construction around that. It would also be cool to add different types of transport, like passenger and freight. |
| Apr 21 14:28:58 | 8m 12s | Signal Towers | ♥ 0 | I didn’t understand the game. First, how do you kill monsters? I placed turrets, but they didn’t do anything. Second, you can just keep pressing the spacebar all the way to wave 21 without actually playing. Third, the base’s health goes into negative values, and it’s impossible to lose. |
| Apr 21 16:05:40 | 1h 36m | Cross Roadent | ♥ 1 | The game is genuinely addictive — just when you think, “This time it’ll go smoothly,” you get hit by a truck again, and in the background cars can’t stop and crash into each other. It would be nice if pedestrians didn’t run into stationary cars — that’s ruined a lot of my attempts. |
| Apr 21 16:19:39 | 13m 59s | We're Going to Hell for This | ♥ 2 | The game is quite difficult, and in my opinion luck plays a significant role. In one round, 5–6 people all wanted a pill at the same time, while I only had hearts and money. The music is pretty cheerful, which I like 🙂 |
| Apr 21 16:23:05 | 3m 26s | Patch Panel: Link ’n Load | ♥ 7 | An unusual decision to place the game within each player’s imagination. I like that approach 🙂 |
| Apr 21 16:30:33 | 7m 28s | Rescue Signal | ♥ 1 | The concept is great, but one level feels a bit too little — unless it’s just a bug on my end. I really like the game’s style. |
| Apr 21 16:42:33 | 12m 00s | Drum Boat | ♥ 0 | At first glance, the game seems simple, but once you start playing, you realize it’s not just about pressing the right buttons — you also have to do it to the beat. The idea is great. |