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Feedback comments for LD59
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| Timestamp | Since previous | Game | daupoh's comment | |
|---|---|---|---|---|
| Apr 28 18:09:04 | Link the Shrink | ♥ 1 | Nice, addictive game! My top score was 19, and I really want to play more. I was a little confused by the people icons because I thought they were something like zombies. I didn’t get why the mining disappeared. Anyway, it was fun — thank you for the game! | |
| Apr 28 18:25:49 | 16m 45s | lost in head | ♥ 0 | I like the art style, but I seem to have broken it on the model puzzle. I was very close to getting it right when I gave a wrong answer, and then two windows blocked my view. |
| Apr 28 20:56:55 | 2h 31m | ECHOMAZE | ♥ 2 | In the first few tries, I just died, then pushed forward into immobile interactive objects. Maybe I was a bit unfocused, so I didn’t notice any interactive icons that would help. Anyway, it’s an interesting way to approach the jam theme. I think you should give the player a little time to get used to the gameplay, and only then introduce crisis management with energy— that would work better, I think. |
| Apr 28 21:13:51 | 16m 56s | Last Frequency | ♥ 2 | I like the mini-games, and the later stages were challenging. I especially liked the separate signals for the two streams. |
| Apr 28 21:35:05 | 21m 14s | RADAR LINE_ | ♥ 5 | It reminds me of an arcade game that John Connor plays in Terminator 2. Awesome idea and decent realisation. Nice graphics and atmospheric sound design, with simple but slightly strategic gameplay — I enjoyed playing it. The only things I missed: the selected unit should be focused after spawning, and I’d like to have hotkeys to temporarily turn off the radar rendering. |