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Feedback comments for LD59
alpacalypse's games and stats for all events →
| Timestamp | Since previous | Game | alpacalypse's comment | |
|---|---|---|---|---|
| Apr 21 08:01:57 | Meina's Train Cruise | ♥ 1 | This is charming with a good day-night cycle, though the longer slow stretches can be a bit agonising. | |
| Apr 21 08:28:21 | 26m 24s | Compulse. | ♥ 2 | This has a striking look, but if you were not aware already: you can point towers back at earlier towers and create escalating chain reactions, removing the need to signal. I had to quit out because of the spiralling effects from tower cycles were blotting out the screen and causing slowdown. That said, it was fun to find that out. |
| Apr 21 17:45:17 | 9h 16m | Twilight Bark | ♥ 1 | Had a remarkable amount of trouble with that last one, had to get out pen and paper. Very crisp little puzzler, just slightly bumpy UX. Maybe mouseover rather than right click for dog attributes? |
| Apr 26 17:08:02 | 119h 22m | CXNTACT | ♥ 1 | To the end I carefully avoided the /!\. Good job. |
| Apr 28 21:49:46 | 52h 41m | Defying Fate | ♥ 1 | I didn't expect that ending. One piece of constructive criticism that I haven't seen posted yet is that the graphics aren't integrated stylistically. The knight who crosses the map, the jaunty icons for the bottom bar, and the map itself (genAI or no, I appreciate the nasty fork there) don't quite fit together. Maybe a sprite based on the bottom bar icon for the knight on the map? |
| Apr 28 22:03:41 | 13m 55s | Signals of God | ♥ 1 | Funny and unexpected at every turn, you had the vision. |