Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → DecadeDecaf
Feedback comments for LD57
DecadeDecaf's games and stats for all events →
| Timestamp | Since previous | Game | DecadeDecaf's comment | |
|---|---|---|---|---|
| Apr 8 02:45:50 | Dance To Heck | ♥ 3 | Genuinely makes me happy that you decided to pivot last-minute instead of giving up entirely; I'm not sure if I'd have the self-discipline needed to do that if my idea wasn't working out. Very unique art & music (as always), and since the enemy spawn location is consistent (rather than being randomized), it's fun to get into a rhythm where you truly feel like you could go forever. | |
| Apr 8 07:29:36 | 4h 43m | Narcosis | ♥ 3 | The parallax background is sick, and I love the animation that plays when you explode a naval mine. I wish the music looped, because it fits the vibe super well. Great work! Lots of fun. narcosis.jpg I think the game remembered the emeralds I collected on past attempts—either that, or I'm just *that* good at finding emeralds! |
| Apr 11 09:34:45 | 74h 05m | Subconscious Abyss | ♥ 2 | Combining psychoanalysis with KerPlunk is genius. Really enjoyed this! Music and art was great too; I loved the strange aesthetic it all evoked. Like @slef said, we're gonna have to remove a pesky rod to get you to stop talking ill of yourself! At the end of the day, I just love when compo devs try things they're unfamiliar with, and you knocked it out of the park. Very refreshing to see a unique interpretation of the theme, as well. I did that for LD48's theme "Deeper and deeper" by exploring "deep" relationships, but this time I got lazy and just made a game about mining. All in all, I loved this entry. Writing was succinct and the "crisis-mode" introduced a fun change of pace. Great work! |