Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Alexis Brochec
Feedback comments for LD57
Alexis Brochec's games and stats for all events →
| Timestamp | Since previous | Game | Alexis Brochec's comment | |
|---|---|---|---|---|
| Apr 8 13:15:30 | Dive into the Hive Mind | ♥ 3 | great entry, really cool concept. Sadly I got stuck with an enemy that would not 'recreate bullet', letting me without any amo. Good job | |
| Apr 8 13:49:48 | 34m 18s | God Veins | ♥ 1 | Really cool concept. Great entry, Maybe we should block the left access until the other elevators are open. Because I didn't accidentally skip days. |
| Apr 15 20:06:44 | 174h 16m | M.I.N.E - Massive Indifferent Neverending Exploitation | ♥ 2 | Cool concept but a bit tricky. Player should unlock stuff over time (or by buying technologies) so that the player learn how to use the items. Great job. |
| Apr 15 20:27:42 | 20m 58s | Splorer | ♥ 0 | Cool entry A bit to slow at the beginning if you don't have a good merchand (or buy random stuff) Maybe some of the item should appear later (like ducks, miner etc...). |
| Apr 15 20:32:11 | 4m 29s | Towards the Light | ♥ 1 | The game didn't work for me, it was a bit laggy and I was stuck at the beginning with the falling guy. |
| Apr 15 20:39:21 | 7m 10s | Grandpa's Super Summerbreak Hobby | ♥ 1 | Really cool entry, simple yet effective. Maybe add some upgrade to buy, and things to spend your money on. (more mouvement, better radius etc..) Great jobs guys. |
| Apr 15 20:43:48 | 4m 27s | Squirrel swirl | ♥ 3 | really cool entry, the game was laggy in html5 for me. Really cute, maybe add a tutorial. |
| Apr 17 17:40:18 | 44h 56m | The Dig | ♥ 1 | Nice concept, the "Jam" version didn't work for me on Chrome. The "Jam" version worked for a while, but I got stuck after a workshop sequence. The problem is, I don't really understand why some dig areas yield what they do? Some feedback would be a nice addition. (Maybe a spark for a good area.) Good work though, guys. |
| Apr 22 16:36:12 | 118h 55m | Airman57 | ♥ 1 | great entry, quit hard. manage to get below 350m away. |
| Apr 23 17:53:22 | 25h 17m | Darkest Depths | ♥ 1 | Cool concept, with some darkest dungeon mechanics. Some abilities move characters out of their positions, making survival difficult, especially for the thief. Also, my characters weren't leveling up; in fact, they were losing levels (and staying stuck at level 1). Stress mechanics should also have some benefits. A really cool entry, guys. |
| Apr 23 18:20:30 | 27m 08s | Toby's Room - Sinus' Version | ♥ 0 | Great entry, quit sentimental. I qould have like some puzzle stuff to force the pplayer to listen to the story and think about it. Great jobs guys. |