Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Léo Léo
Feedback comments for LD56
Léo Léo's games and stats for all events →
| Timestamp | Since previous | Game | Léo Léo's comment | |
|---|---|---|---|---|
| Oct 8 23:20:25 | Getting Bugger | ♥ 2 | Hey nice game! I got 8300! The game is pretty fun once you get into the big room, I would have liked if it was quicker to leave the starting room as it is a bit long and less interesting. The movement feels a bit weird I think the bugs move either too fast or there is not enough inputs buffering. I don't think that we can predict spider movements? Sometimes I got killed because they moved onto me, but maybe I am just bad. | |
| Oct 8 23:47:17 | 26m 52s | Death to the Right Paw | ♥ 2 | Fun game! I enjoyed it! I did not beat it as some levels were a bit hard for me and I would have liked some information about the structure like the health/damage (and maybe for the enemy too ?) to really try hard, as there it kind of felt like trial and errors. |
| Oct 9 00:11:22 | 24m 05s | Fate of the Dice | ♥ 1 | Nice game! I really liked it and would like to play more of it haha Really sad it was so short. Thanks for the detailed tutorial. The only complain I could have is that it could be tedious to look at all the enemies dices for a full fledged game, but maybe once we are used to the type of dices it is fine. Well done! |
| Oct 9 00:39:02 | 27m 40s | Stolen Colors | ♥ 3 | Nice game! I really like the theme and the rune idea! Love that we unlock colours as we advance. While I found the rune concept intriguing I feel that it has some issues. I am supposed to make the best runes possible but since it is time based I just rush and do whatever. Also it seems that the spawner symbol are the most important, so I always try to link those and never really care about what other rune are doing. And since it seems that the symbol spawning are random (or fell like it?), I did not manage to make a balanced party and win. I personally was not a fan that the dexterity seemed so much more important than the strategy. But beside that I really quite liked the game! |
| Oct 9 00:51:37 | 12m 35s | INFESTO | ♥ 0 | Super pretty game, I like the art style! Sadly I could not pass the first (real) fight as the game keeps breaking on me and I am not able to use abilities anymore. But I quite like the mind control idea would have loved to try it more! |
| Oct 9 01:04:23 | 12m 46s | Beyond Fear | ♥ 7 | Really well done art style and drawing. The mood is really well done and even the audio fit super well. Sadly the gameplay itself is a bit dull. The game is super slow and the jump does not feel great. I understand you were going for the vibe first but you should not neglect the game feel. But then again super well done job on the art and the vibe, it fit super well. |
| Oct 9 02:09:11 | 1h 04m | Colony Clash | ♥ 1 | Nice game! Like that we can try to build combo over more round, I would have liked to see more of that, with maybe the enemies doing the same. The art is nice and fit well, the audio is funny too. Only complain is that it is a bit hard to read the effects on the card (also the full screen and tool tip on placed units did not work for me). |
| Oct 11 19:29:59 | 65h 20m | Cell la vie! | ♥ 2 | Nice game, the ambience is well done. I id die. I would have personally preferred a bit more dynamic gameplay, especially for an "arcade" game like this. I hoped I would get into a game state where all my bacteria would destroy everything but sadly I lost before that. Great game! |
| Oct 11 19:49:56 | 19m 57s | Pom Planet | ♥ 2 | Fun puzzle game! I liked the atmosphere! I am quite perplexed on the open nature of them. I one side it is original (at least I haven't played too many other puzzle game with that many solution) and quite relaxing, on the other I found that it made some puzzle not really "puzzle" as I did not really have to think to beat it, just move some pieces around. Great submission! |
| Oct 13 02:25:57 | 30h 36m | The Pilgrim | ♥ 2 | Very pretty game. I really like the art style and the animation. The only complains I have on the art is that sometimes it is a bit hard to tell where to go or what is a platform (but it is not too bad at all), I also would have liked if the little wisp would also look into the same direction as us. For the gameplay itself we kind on get stuck on side of some platforms which is a bit awkward (but sometimes helps not falling off haha). I would also have liked a clearer feedback on getting hit, but I think it was bugged? All that said it was a nice game, I liked finishing it! |
| Oct 13 02:49:11 | 23m 14s | Child of Entropy | ♥ 2 | Super original game. Really loved it! I feel you could expend on the idea for a full fledged tower defence game based on this. I would have liked a way to tests out blueprints when in the drawing phase. Also a little explanation on how the "bubble" interact would have been great at the start as I was a bit lost a first. Also once I found a blueprint I liked, I kept using the same one, I would be cool to find a way to encourage player to switch/try different blueprints. Super submission, good job! |
| Oct 13 02:54:21 | 5m 10s | Twisted Pairs | ♥ 1 | Well realized! Love the vibe! |