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Feedback comments for LD56
Jahwffrey's games and stats for all events →
| Timestamp | Since previous | Game | Jahwffrey's comment | |
|---|---|---|---|---|
| Oct 8 17:47:39 | Terramunch | ♥ 2 | Nice! Love the little guy and you got a good number of interesting hazards in there. Digging a staircase up and to the left/right was pretty awkward and accident prone, and I at least did it a fair bit, but the game is solidly put together and the sprites are crisp if maybe a bit too small on screen. Good work! | |
| Oct 8 18:37:10 | 49m 31s | Defenders of the Crystal Skull | ♥ 3 | Nice and looks great, but ultimately you just get too many bones. Your description says that defenders have different weaknesses, but I didn't really see that indicated anywhere and I had so much money so quickly I just put as many mages near the crystal as fast as I could and cleaned up shop. The whole crystal/evil environment is awesome and I love the rigid sway the skeletons do when they attack. |
| Oct 8 18:46:55 | 9m 45s | Microdominion | ♥ 1 | Really cool idea held back by it being pretty unclear what any of the stats do. Whatever's going on happens so fast and there's practically no feedback except cell counter and who ultimately won or lost, but it's not that bad. Focusing hard on 'Age Limit' seemed to make me win alot more and I think it's because each of my cells then had more children but, again, 'it's hard to tell' is the main downside affecting this game. Overall, really cool! |
| Oct 12 03:03:34 | 80h 16m | Poppet | ♥ 1 | Awesome feel and I loved the camera filter, this is definitely mini Phasmophobia and you did a great job making that work in such a small room and time frame. Tying the ghost to the doll is a good way to make it work and keep the focus, I just wish there was more explanation for these things and how and what you can interact with was clearer in-game. I understood things more when I read the description, but even so more readability in general would be awesome, but then again maybe not being sure exactly what to do makes it scarier. I liked it! |
| Oct 12 03:41:25 | 37m 51s | Paper Russula | ♥ 3 | I really liked it! The different mushrooms were cool and cute and I really liked the idea of needing to power them and plan ahead for what the next row that's going to be powered is going to be. Maybe I wish the enemies moved more often than they did but it was a pretty contemplative game anyway, it doesn't need to be faster. Good job! |
| Oct 12 04:49:21 | 1h 07m | Child of Entropy | ♥ 2 | Wow, didn't expect conway's game of life the tower defense. Really interesting concept and really obtuse to take it to your advantage but definitely engaging for a while there although making a fairly small pattern and spamming it maybe works a bit too well. Pretty cool! |
| Oct 15 03:31:23 | 70h 42m | Traction Bugs | ♥ 0 | What an awesome little idea and a great execution! It's fast and colorful and I really enjoyed it. Thanks! |