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Feedback comments for LD55
Wind1e's games and stats for all events →
| Timestamp | Since previous | Game | Wind1e's comment | |
|---|---|---|---|---|
| Apr 16 23:03:20 | Trench Warfare | ♥ 1 | I had a good amount of fun. The vision based gameplay was pretty enjoyable and left a lot of room creating some intense moments. I see that the music was reused, but I felt that it added to the experience. I did accidentally commit some friendly fire do to the attack mode turning on automatically after finishing a move when I was intending to move another unit. The AI seemed to be able to snipe me from very long distances which felt a bit unfair at times. | |
| Apr 18 01:30:44 | 26h 27m | Jiang Shifu | ♥ 3 | Loved the art, music, and gameplay. It was pretty difficult to gauge how far the idol would get thrown, but that was probably a skill issue. |
| Apr 18 01:50:35 | 19m 51s | Entity Summoner | ♥ 1 | Good art, very much on theme, loved the creepy vibe. Gameplay was a bit trial and error-y for my taste, but I did enjoy seeing the character models when I was able to figure out how to summon each thing/monster/person. |
| Apr 18 02:20:51 | 30m 16s | Bellhivers | ♥ 1 | I know the name of the game is Bellhiver but I was not prepared for the giant bell falling out of the sky lmao. The grenade throw was a bit janky, it didn't seem to go any farther. |
| Apr 18 02:30:57 | 10m 06s | Ramen: Beyond Two Balls | ♥ 2 | I definitely had a silly ol time. Loved the music, a bit janky overall, but i had a fun time. |
| Apr 19 02:25:08 | 23h 54m | Call to Summon | ♥ 1 | Loved the vibes and mechanics. I had a bit of trouble getting the summons to go where I wanted them. Overall it's a great concept. |
| Apr 20 16:29:05 | 38h 03m | Child of Ruin | ♥ 14 | Love the music, voice acting, narrative (once I figured out what the heck was going on), and world building. I noticed some inconsistency in the implementation of the dialog. Sometimes the Narrator was in (parentheses), I think it was in [brackets] once, other times it was without either. Some of the spoken dialog had "quotes" when others didn't. Sometimes Ravi was referenced to as "The Player". I enjoyed the combat quite a bit but it was almost never clear what was actually going on. In the very first combat, Ravi died before the camera was finished moving to center on the combat. I was not sure if that was part of the story and I had accidentally skipped something, or what. I also didn't figure out that I could revive the dragonflies until the last battle, but that might be a me problem. I think extra time to polish everything up would go a long way. Regardless, this is quite an impressive experience for 72 hours. (I've been collecting my thoughts as I type this with the main menu music playing in the background, it's so good!) |