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torcado

Feedback comments for LD55

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TimestampSince previousGametorcado's comment
Apr 16 17:06:03 Butler! Summon the Imps! ♥ 4 oh man this is so wonderful!! the characters and dialog are so fun. the game is super enjoyable, i had so many fun trick shot moments. and the music is amazing. really solid entry, no complaints here. great job as usual!
Apr 16 17:19:27 13m 24s BIRD SOUP ♥ 1 this is a suuuper neat take on the flappy bird formula. really engaging gameplay, lovely art, and really nice music. very very difficult, but the win condition sits at a perfect threshold at least for my own sake! afdsfs.png awesome job as usual :)
Apr 16 17:39:11 19m 44s Jim Brimstone: Devil Advocate ♥ 0 haha this is super charming! really funny dialog options, love all the references. great art as always, nice work :)
Apr 16 17:46:21 7m 10s Blood of the Altar ♥ 2 oh man this is super fun!!! really engaging gameplay, i got in a perfect flow state of moving and dodging. nice and challenging. the art is really nice, everything is clear and easy to pick up. no complaints here, nice entry!
Apr 16 17:56:28 10m 07s Echos of Players Past ♥ 2 oh man what an awesome idea. i really love this kind of asynchronized multiplayer. this builds a really interesting sense of engagement with others, even when nobody is directly interacting. love this idea really fun puzzles, and really nice music! great job as usual :)
Apr 16 17:58:33 2m 05s Salmoning ♥ 5 this is super fun! incredible work for ludum dare, i couldnt imagine doing anything multiplayer. lovely art and music, really fun gameplay. and above all else, that title name! great stuff guys :)
Apr 17 15:57:08 21h 58m Hot Wax 🕯️ ♥ 1 this is great! lovely take on tetris, the string system adds a whole level of strategy i never wouldve thought about otherwise. really nice art and animation, would've loved some audio along with it! (you may want to opt-out of that category!) nice job :)
Apr 18 06:32:52 14h 35m If Only ♥ 1 oh man this is great! really interesting set of mechanics, I could see this expanded on a lot. the set of puzzles you made for the jam feel perfect, good difficulty progression and explores the mechanics pretty thoroughly. That last level was crazy, took me longer than all the others combined! music, sounds, and art are all lovely :) aside from minor visual polish things, I have no complaints! great stuff as usual
Apr 26 06:23:16 191h 50m Phoenix Delay ♥ 1 this is great! the sense of speed is super powerful, it's a really fun feeling. my best time is 2:22! I think the controls are a bit more convoluted than I'd expect. I'm surprised that holding right is necessary at all, that was the main confusion at the start. I also find it strange that you need to press flap repeatedly to go up, holding the button doesn't trigger anything beyond the initial flap, but the inverse is true for diving, that you hold the button to continue accelerating downward and pressing dive actually cancels the vertical momentum. and then both of these actions have unique behavior with dashing, where if you are holding flap you *do* gain upwards momentum after the dash ends, and if you are holding dive you gain downwards momentum only if you are moving fast enough horizontally, otherwise it has the same momentum cancelling behavior as pressing dive. anyway this all just resulted in me basically spamming the flap, dive, and dash keys. Beyond the control scheme, I do wish you had just a bit more control of your movement. It feels like most of the time the objects show up faster than I can redirect my momentum, and hitting what I want is left up to luck. Outside of that, the art and animations are amazing as always, they add a ton to the experience. the music is also really good. Every time I ended a run I felt like I could've improved and wanted to try again, I played it like 5 times haha. Great job as usual!
May 2 04:47:43 142h 24m A Grave Mistake ♥ 1 this is super neat! i looove the visual aesthetic, everything fits together so nice. and the music is incredible, could listen to just that alone. the game idea here is interesting, i really like the idea of building platforms for yourself to travel further upward. i could totally see the world extending further and further up, with different areas and secrets to find (which you already explored a bit with this version!) i do think there could be something further added or changed to the current mechanic to complete the picture, currently it does feel like just trial and error. it would be cool if you had agency over what color you dig up, or something like that. an extra dimension to the puzzle solutions, beyond just falling into what the game has pre-designed. other than that, this was very enjoyable :) nice job as always!