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MAR Zockmeister

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TimestampSince previousGameMAR Zockmeister's comment
Apr 16 18:33:30 Sinful Scoops ♥ 4 Love the gesture control and the ice cream is a funny idea. I also like how the difficulty increases and the key words are not highlighted anymore.
Apr 19 23:33:12 76h 59m Ordinary Wizards Doing Ordinary Things ♥ 1 I like the art style, it really works well with the game and it is also big plus that it works in such a small screen area. But the game is really tough although you can learn with every round since the jobs are always the same. Having a few levels with increasing difficulty would be cool. Also, more things to buy from the money (upgrades etc.) would increase long-term motivation. But I know, this is difficult to do in the short time span - we had the same problem. But overall, nice little game, kept me playing for a few rounds. :)
Apr 19 23:42:23 9m 11s Glyphwalker ♥ 2 Really cool idea to use the player path for triggering actions. I also like how you integrated the tutorial with the level design, very well done; no extra text required. Control with keyboard seems to be a bit unprecise, I sometimes walked accidentally into the ghosts; maybe this can be improved. The music is also nice. :)
Apr 19 23:55:03 12m 40s Demonware Incorporated ♥ 3 I like the idea to directly integrated the mini games into the paper work on the desk. However, sometimes the games start really fast, e.g., the flappy game. So switching from touchpad to keyboard had to be really quick. Why not allowing to move the application sheets also with the keyboard? The space invader game seems also to be a little bit fast but maybe this is one purpose. Would be also cool if there would be a little more game mechanics with the application papers. But overall, nice collection of mini games and well integrated into the setting. :)