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Lintfordpickle

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TimestampSince previousGameLintfordpickle's comment
Apr 21 14:44:08 Loitsumaali ♥ 1 What a great little game idea, and nicely executed. The recognition of the drawing worked pretty solid. It would be nice to have some kind of progression system to more powerful spells. I didn't notice any kind of mana system, so in the end I just kept spamming the golems, which made a nice little wall in from of me :)
Apr 21 14:53:20 9m 12s Poltergeist for Hire ♥ 1 I had a lot of fun playing this entry, and was surprised how polished the game was for a jam (both music and visuals were pleasing). The idea fits the theme well too. Well done. There were a couple of issues with the mouse leaving the main game window, for example when opened the summoning wheel. I guess these are more related to Unity web-app.
Apr 21 14:55:39 2m 19s Home-O-Mancer ♥ 1 This is a charming little game, and a pretty unique concept. I had a lot of fun playing, although it took a little while to figure out how not to keep getting duplicate items. Well done
Apr 21 19:12:48 4h 17m summon that star manz ♥ 1 well done on getting your first compo sorted. The summoning on star man was successful! All behold Starman
Apr 21 19:22:45 9m 57s ManaFest ♥ 1 I loved the game, although I did get stuck on about the 4th level, I couldn't figure out where to go next. The style of graphics are quickly becoming recognizable in the jams as jonnysix games (in a good way) - I love the divering effects. The music was also surprisingly varied and fit the game really well. The music reminded my of PP-Hammer on the Amiga 500. There were a few small things. 1 bug was I left full screen during the game and couldn't get back into full-screen. I also think it would be 'better' if the totems showed a range of influence, sometimes I was a few pixels out and couldn't place any more free blocks. It also wasn't clear why or where I could summon the cats - I just walked around until I saw the grey outline mostly. A solid entry
Apr 21 19:28:32 5m 47s Unpacking Armageddon ♥ 2 First of all, I loved the aesthetics in this. Its a shame the game was so short as I would loved to have play some more. I guess the levels were randomly generated? Assuming that's true, that would be an obvious next step to improving the game, as the level layouts were the only real negative I had. Some of the levels were pretty easy. Great music too and sfx too. Did you do the music yourself ( you opted out of the music category I see). Awesome work though.