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Anthony Dunlap

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TimestampSince previousGameAnthony Dunlap's comment
Apr 18 18:06:37 Spaceship Shooters ♥ 3 I think this is a really cool concept that could be expanded upon further. I like the sensor map aesthetic that you went for a lot. The only problems I had were that aiming the payloads was a bit confusing, since the circle appeared to be suspended above the map until you aimed. I imagine this was intentional, but was a bit annoying at first to get a spot-on delivery once it is fully aimed. Sometimes, many payloads would be requested near each other, and it was confusing to figure out which line was for which payload. Overall, a neat game, but still needs more work on the concept. Would love to see what it looks like post-jam with more mechanics. I think it'd be interesting if you had to pick and chose which payloads to send and which to ignore to influence the battle.
Apr 18 18:37:03 30m 26s Dreambound Metal Fan ♥ 1 I really enjoyed taking over the continent with my evil cat army. It was a little annoying being unable to control the units, but is easily circumvented by simply placing the buildings in the proper location. I like the world generation with all the roads and farmland, but they didn't seem to have any function. I think it would make the game more interesting if there were more obstacles such as lakes/mountains and perhaps some benefit to the roads to incentivize not just building a straight line of buildings over to the human castle. The only problem I had with the game was the sound effects. While the voice acting was hilarious, it gets annoying as the game progresses. Overall, I enjoyed the game. Spamming demons to take over the world is quite a fun experience.