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Feedback comments for LD54
Steve Dragon's games and stats for all events →
| Timestamp | Since previous | Game | Steve Dragon's comment | |
|---|---|---|---|---|
| Oct 3 00:46:30 | Packed to the Gills | ♥ 7 | Very fun core gameplay loop, definitely enjoyed fiddling around with it. Sound design is solid, though I feel like some of it could have been softened a little because over an extended period of time it does feel a little bit jarring. Fairly solid entry overall! | |
| Oct 3 00:52:21 | 5m 51s | Limited Parking Space | ♥ 4 | I feel like this is one of those games that is greater than the sum of its parts. The core loop is not necessarily fun, but it is strangely real. You are in a crowded parking lot, you are looking for space, you are navigating between cars. As a concept, the barebones seems like a starting point for something bigger. The mechanics themselves are not smooth, but they are playable. Some more testing and fixing would have helped with the current clunkiness. I would say you need more in this to make it a more game-like experience. Maybe more story behind why we are parking, maybe easter eggs, just something to break the monotony or to exemplify it. There is definitely potential here. |
| Oct 3 03:19:57 | 2h 27m | Bucket Buffet | ♥ 4 | There is clearly a decent bit of polish here, the sound works great and the goofy early-tablet game style art is almost charming. The clicks are responsive and the larger premise is silly but not too left-field. The receipt that comes up at the end is a very nice touch. I think the big problem I had was that the core loop just wasn't that fun. It felt a bit repetitive and it did not feel like I was making any meaningful decisions. I can think of some minor improvements for a post-jam version, maybe allowing more control over what food to get and perhaps more challenge with stuff falling off. Some more predictability with regards to physics will help the game feel less random and more fair. All in all though, a nice polished experience. |