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DrLizard

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TimestampSince previousGameDrLizard's comment
Oct 2 20:18:57 disembARK ♥ 4 I really like the idea. Game is fun and mechanics seemed to me simple and well rounded, didnt actually tried to break the game :)
Oct 3 07:09:07 10h 50m Frumpkin 2 ♥ 0 It was a bit hard to play with K&M as rotation wasn't smooth and some angles were skipped. And it is a shame because from design point of view and especially visual it is pretty damn good. The models, the textures, the overall atmosphere all fit together perfectly and the music just adds to it. One small thing I would appreciate is to open the menu during the game since there is no option to exit the currently played level. Anyway, good job, keep it up :)
Oct 3 07:33:36 24m 29s Incident on Outpost 17 ♥ 2 Hats off to the visuals and the scope of the in-game menu, something a full game would be ashamed of. It was spoiled a little by the discovery that most of the control settings are generic and have no effect in the game, and I probably couldn't set up all the weapons for K&M. The game itself is straightforward, simple. Somewhat frustrating, as I have used mouse, is the poorly visible cursor and the fact that its distance from the ship affects rotation speed, making it more visible or limiting how far it can be moved would have helped the gameplay in my opinion. Opening options during the game doesn't pause it
Oct 3 17:41:16 10h 07m Starlock Defense ♥ 2 nice simple tower defense. I like the idea of the moving turrets, which are unfortunately a bit harder to see. The gameplay itself got tired quickly, the strength of the towers enough to make it easy to achieve a reliable defense. Map variance was good, too bad there wasn't more enemy variance perhaps just by increasing the number of lives against other much faster enemies creating a contrast between concentrated defense and having to spread out the towers.
Oct 3 20:45:26 3h 04m Limited Space Escape Rooms ♥ 1 It reminded me a lot of the games of old times. Pencil and paper necessary :) If I may three reflection I have got while playing the game. Might be helpful to keep controls hint visible all times or interact hint. It may do wonders as even as simple as it seems to remember three keys, when I was trying key for multiple holes I was sure if I'm using correct button, standing right or it is just wrong keyhole. And second I would say, test try game play and polishing the game is many times better than further content. I have struggle with character movement, those weird turns instead of instant move in chosen direction are troubling. Please don't take it hard as a criticism it is superb what you have produce and I believe you will continu and hopefully my feedback will help you.
Oct 3 21:06:13 20m 47s Panic Attack ♥ 1 Thumbs up for the combination of simple graphics and music it had the right atmosphere. Unfortunately I didn't last too long playing. I have missed some form of hint which way to look for each page, the ability to at least initially escape or avoid the monster. So it quickly got away from the cycle of trial and error and trying to memorise each level. A know it's hard to keep a critical distance from your own creation, and it helps a lot to snag the first person uninvolved in the project and put them in front of the monitor as a play tester. However, the creation I was involved in suffers from the exact same problem, even by my fault.
Oct 5 17:27:45 44h 21m Asteroid Base ♥ 2 There is always some beauty in simple things. Take a moment to figure out how to play, and i must admit that at first I have underestimate it a bit, but after figuring out how to play in more effectively it is a nice idle game. If I could turn of the music i would even leave it running on the background while trying out other submissions
Oct 5 17:50:00 22m 15s Sip & Slime ♥ 2 Darn god submission. One think I would point out as short coming was absence of pause/menu during the game