Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Cody Raethke
Feedback comments for LD53
Cody Raethke's games and stats for all events →
| Timestamp | Since previous | Game | Cody Raethke's comment | |
|---|---|---|---|---|
| May 2 03:23:32 | Crazy Food Truck | ♥ 2 | The gameplay was really interesting - driving around and switching between driving and walking/chopping was fun. I would have enjoyed it more if I didn't feel so rushed by the clock. | |
| May 2 04:06:50 | 43m 18s | RELEASE THE MEAT | ♥ 3 | Wasn't sure what to expect based on the screenshots, but this ended up being my favorite game so far. I was able to beat all 4 levels with a variety of cart designs. Really creative and fun game. |
| May 3 01:05:17 | 20h 58m | Dwarven Delivery Service | ♥ 1 | Really fun. I would have kept playing. Add a few more levels (maybe more challenging ones, I found them pretty easy) and some nice background music and it would be perfect |
| May 3 01:24:04 | 18m 47s | Lil' Death | ♥ 1 | I really liked the music and sound effects - really set the mood. Could have used a bit more gameplay. The ghosts following you around was a nice touch |
| May 3 01:27:43 | 3m 39s | Snail Mail | ♥ 1 | Really well-polished game. I liked how original the gameplay was. Took me a while to get the hang of it, but was pretty fun despite being fairly simple. My favorite part was the giant flood of letters at the end :P |
| May 3 01:44:57 | 17m 14s | Parcel Blaster 2099 | ♥ 1 | This one was fun. Got a high score of 70. Gets really challenging to just stay alive after a while, let alone hit a mailbox. Graphics, sound, and design were all really polished. Nice work! |
| May 3 02:04:27 | 19m 30s | Trees of Terror ☠️ | ♥ 3 | The 3D models and textures look really nice - were these all made for the jam? Some fog or more darkness would have really set the mood. The mouse sensitivity was way too high - would be nice if it were customizable. I wasn't a huge fan of the controls (having to drop the package to do anything else, the right click menu). My package got stuck on the ladder when I placed it, so I wandered around aimlessly for a while. The "boo"s got me xD. I couldn't figure out how to get past the gate with the code. |
| May 3 02:29:15 | 24m 48s | Unsafe Delivery Co. | ♥ 1 | Fun little game. I liked being able to yeet the packages at people. The pixel art is really nice. The level design was a little bit frustrating - I kept falling in the middle area on the bottom thinking I could get out that way. |
| May 3 03:18:11 | 48m 56s | Fast Pack: Quick Delivery Training Program | ♥ 1 | This was a lot of fun. The overall idea was fairly simple, but everything felt well-executed. I liked throwing the packages through the door/window and driving around. The timer felt a little unforgiving, I would enjoy being able to make a big pile of packages for each "neighborhood" and then go and make a delivery. The menu is really fun to watch too :P |
| May 5 02:37:23 | 47h 19m | Astacus Mechanicus | ♥ 1 | Agree with ski11az on the difficulty curve being a bit too steep - I got stuck on day 2. I wasn't sure how to power the cooling mechanism (does it need to be attached to the yellow lines?). Otherwise, seems fairly well executed, and a cool idea overall. As far as graphics, the board itself looked nice, but out of place next to the hand-drawn tools and realistic background/papers (not to mention the cutscenes :P ) |
| May 5 02:49:03 | 11m 40s | Rolling Pizza | ♥ 1 | The sprites are really nice and consistent - I like the parallax background as well. Similar to others, I struggled with the controls on PC (keyboard controls would have been much better). It also took me way too long to figure out that you have to slow down for the people - I should have read the instructions more closely xD |
| May 5 03:10:57 | 21m 54s | Beak and Bundle | ♥ 1 | I really liked the art style - really creative use of pallet and shapes. The music was nice, if a bit repetitive. I found the story a bit long and unnecessary - it would be nice to be able to skip it. The game crashed for me at the end of the second level. |
| May 5 03:29:06 | 18m 09s | Drifting Trailer | ♥ 1 | The driving/drifting feels really fun, especially with the trailer attached. The graphics and music are all well-polished and fit well together. I wasn't able to finish it after 5 or 6 tries - after picking up the 3rd trailer the enemies kept pile-driving me into the wall. I would probably add a bit more health on the player, and reduce the collision damage from the enemy cars - although the difficulty probably kept me playing longer than if I'd finished it on the first try |
| May 12 02:25:48 | 166h 56m | Pizza Delivery | ♥ 1 | You had a lot of similar game elements to our game - great minds think alike :D I had a hard time discerning the different types of pizzas, but otherwise it was pretty fun. I think if you made the movement a little more smooth - maybe add a bit of acceleration/deceleration, and give priority to the most recently pressed key - it would feel a lot more fluid. I liked the music and the water design, although some of the sprites could benefit from a bit more clarity. |
| May 12 02:37:11 | 11m 23s | The Nearsighted Mailman | ♥ 0 | This is great - feels like an old Atari game. I'm really curious how you were to make it feel so 3D and yet also completely 2D. I think there may be an issue with scaling/aspect resolution, there were black bars at the top and bottom that mostly covered the score. Also, the steering wheel felt a bit out of place, with a higher resolution and some white pixels along the edge. Otherwise, the graphics were really nice and cohesive. |