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Carraka

Feedback comments for LD53

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TimestampSince previousGameCarraka's comment
May 3 20:18:20 Dr Stabby Delivers the Cure ♥ 1 Hmm, this cure seems to suspiciously cause a case of the vanishes. Maybe it needs to undergo more medical trials. I liked how sometimes the monsters were stacked on top of one another with their silly animations. Since there's some knockback every time Dr. Stabby runs into a monster, I thought at first he was kicking them away and didn't realize that he was also losing health when that happened. Hey, but maybe kicking is a legitimate strategy... I agree with Francis about having a goal. Increasing difficulty over time could be another way to increase engagement as well. Great to see you're still game jamming!
May 6 15:09:34 66h 51m ROG LD53 - Relic Courier ♥ 0 Great game! I think I got to the end boss of level 2 but lost, and then when I was kicked back to the beginning of the level, didn't feel like running through again after losing all that progress, so I stopped there. I found the visuals confusing and easy to get lost, but if I simply navigated while the map was open, exiting the map only for combat, I had a much easier time navigating. I don't know if that was intended as a way to help the navigationally challenged like me.
May 6 16:28:23 1h 18m Salty Coins ♥ 2 Came over to this game from your post about how playtesting without realizing people wouldn't know the rules was tough--so I already knew the rules. This was a gem of a game. The graphics were a delight, and I went all the way to 3000 gold before finally deciding to stop playing and retire. It was a little too easy sometimes to milk an improbably good trade route five or six times, especially once you knew what you were doing. I'm thinking in particular of the one where you buy sugar in the lower left for 1 and sell it right adjacent for 5. I also still can't figure out what the numbers along the routes mean. I thought they meant hardtack consumed for the whole journey (though that would be annoying to convert once you stop using hardtack), but they didn't, so in early game, I just kind of selected a journey and hoped for the best that my hardtack wouldn't be used up (before I realized that the number, whatever it is, is always higher than the amount of hardtack you consume).