Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Brusi
Feedback comments for LD53
Brusi's games and stats for all events →
| Timestamp | Since previous | Game | Brusi's comment | |
|---|---|---|---|---|
| May 2 17:17:20 | Paddy's Portage | ♥ 2 | What a great entry! A solid platformer with cool mechanics, great characters, puzzles and juice! And a companion box of course. A great interpretation and implementation of the theme. | |
| May 2 17:27:33 | 10m 13s | Am I your "Type"? | ♥ 6 | Cute game! The mechanics are very clear (there are benefits or costs to each action) and the typing itself was challenging enough. After failing once I realized I need to keep the stats up. Won an 2nd try. |
| May 2 17:31:36 | 4m 03s | Monkey Delivery | ♥ 1 | Very cute! I like that the building number/floor is not written anywhere and you need to remember it as you go. I also liked the pixel art! |
| May 2 17:52:36 | 21m 00s | Valhalla Calling | ♥ 3 | First of all, great art, and the CRT filter added a nice touch. I liked the fighting mechanics, and the fact that you need to sacrifice the enemies in a timely manner before they come back to life. The gradual waves were cool too - it started with one enemy, then several, then harder enemies, then more. It was great! Overall a great jam entry, I enjoyed it! I think this can be extended to a larger fighting game. Some feedback if you plan to keep working on it: 1. I had to scroll down the page to see the controls, maybe some on-screen instructions could be nice (along with the first enemy) 2. Instead of having a huge bar of health for the entire game, I'd do less health but heal some every wave. Then players who get hit a lot at the beginnings can fail and restart before they reach further waves (and learn to refine their combat) 3. In later waves, I was looking for some kind of strategy to help me cope with many enemies, and I wasn't able to find one, except hit and run again and again. This could feel a little tedious and with some lack of depth. I wish I could find a "smart" way to fight, or alternatively, if the character would move faster to be a game of skill and precision to hit and avoid. But that's only if you plan to extend it. As a jam entry it's awesome! Great work! |
| May 2 18:16:47 | 24m 11s | Boxbrawl Delivery | ♥ 2 | Great game! I liked the Mario/Mailman mashup. Great retro style, great juice, great mechanics. You can use the package to kill enemies, but it's risky, you may break the package which is your first priority! |
| May 4 19:17:54 | 49h 01m | Pizza Dash | ♥ 1 | Cool game! Nice are and feel, I like how every level a new mechanic is introduced. The game is not too short and not too long, platforming was a bit slippery sometimes but eventually I got the hang of it was able to solve the game. Great work! |
| May 4 19:35:08 | 17m 14s | The Mail(gun) man | ♥ 1 | Game was fun and funny :) Obviously a mailman's goal is to deliver as many packages regardless of the recipient! A good implementation of the theme, and cute simple art. |
| May 5 08:19:30 | 12h 44m | Stroke Stork | ♥ 1 | Cool game, but I found it a bit too hard. Character moved slow and some obstacles are unavoidable. But still I was able to get to the 3rd phase. Cool theme interpretation and great art and visuals! |