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Feedback comments for LD53
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| Timestamp | Since previous | Game | brick2face's comment | |
|---|---|---|---|---|
| May 2 02:48:14 | Zebees | ♥ 3 | I can confirm for you that the Linux version works. :) The graphics and music were absolutely lovely, being a hivemind of bees has never felt more relaxing. At first I thought the clouds represented level boundaries, and I was delighted to find that there was a ton of other environments and graphics to explore. Sounds for wind and buzzing would have been nice to have, especially buzzing that changes based on bee speed/activity, but the music loop was soothing enough for me to rate audio 4.5. Aside from the gameplay not really having any obstacles (other than searching for hives and pollen, which is immersive and fun), a two big things stood out to me with the gameplay: 1. The "hive" counter is broken, it doesn't increase once you deliver all the pollen and it does its animation. 2. You seem to lose bees rather than gain them at hives, contrary to the description. Regardless of the gameplay quirks, this game is beautiful and you three did great work on it. | |
| May 2 03:07:50 | 19m 36s | Beak and Bundle | ♥ 1 | Solid game! I can tell a lot of love went into the stork's flying animations, and the sound design is great too. Couple notes about gameplay: -Losing the baby every time you shoot AND every time you get hit feels cruel -The game says you must defeat the required number of enemies, but that number is never shown -Enemy hitboxes seem to be all over the place sometimes, which draws attention to the stun lock duration being bit high Overall a very solid game, great work. |
| May 2 03:25:29 | 17m 39s | Robot Delivery Run | ♥ 1 | It's like QWOP but your success is at the mercy of an unpredictable, emotionless robot. Maybe it's symbolic for humanity's relationship with artificial intelligence. (Also, holding D works better than just spamming D.) Very interesting concept though, and a funny use of 2D physics. |
| May 2 03:39:05 | 13m 36s | Cube Delivery | ♥ 1 | Fun and clever puzzle game, although level 4 was frustrating in more ways than one. I liked the minimalist graphics, but it could have used less glow (it made it hard to tell which cubes were supposed to go where sometimes). |
| May 2 04:08:12 | 29m 07s | Very Good Happy Joy Play 3000 | ♥ 3 | "Ren & Stimpy" meets "WarioWare" meets "TempleOS". This had me smiling more than any other LD game I've played so far, I hope you guys win the Humor category. |
| May 2 04:15:20 | 7m 08s | PARCEL ROCKET | ♥ 2 | Controls were tricks, but graphics and game mechanics were very impressive. Excellent work! |
| May 2 19:38:44 | 15h 23m | Spycraft: Echelon City | ♥ 1 | Probably the most charming, pretty, and fun LD game I've played so far! Only issue was there should be more feedback when you speak to the wrong person, like either the plot doesn't proceed or you get a radio message for your next steps. Absolutely wonderful work though, I'm surprised this doesn't have more ratings. |
| May 3 02:27:27 | 6h 48m | Factolivery | ♥ 0 | Could use more instructions, either in-game or in the project description. |
| May 3 02:31:54 | 4m 27s | Save the Mail! | ♥ 1 | Fun and short with good graphics, nice job. |
| May 4 18:21:47 | 39h 49m | MagiCat | ♥ 1 | Absolutely wonderful and adorable art, but the game itself was too complex for me to figure out. Excellent atmosphere though! |
| May 4 18:31:25 | 9m 38s | de-Liver | ♥ 1 | Very amusing, some background music would have been nice but the ambient chatter was funny. |
| May 5 02:41:26 | 8h 10m | Forklift-em-up | ♥ 1 | Short and sweet! Although the constantly depleting health felt unnecessary, and it detracted from the threat of being hit. |
| May 6 21:06:07 | 42h 24m | The Rum Run | ♥ 2 | Had a lot more polish and charm in the graphics than most other LD games! Two main issues for me: 1. The two-shot cannonballs feels more like a downgrade because you can no longer aim straight. 2. Losing a powerup when taking damage feels unnecessarily cruel, and it makes the first issue more noticable. Great work though! |