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| Timestamp | Since previous | Game | Mateu's comment | |
|---|---|---|---|---|
| Jan 13 02:29:44 | Cyber Shapes | ♥ 1 | There's a lot of ideas here, some of which I think work fantastically, and others which fall a little bit short. To be honest, I don't have a whole lot of criticism to make about this, so I'll just say them first. I think the only minor downfall is how the game "feels". I don't know if I can describe this super well, but some things, especially some of the upgrades felt slightly unpolished. Notably, I'm talking about the speed upgrade in which I felt out of control at times. Other times, trying to harvest enemies felt very tedious. The pulse enemies were difficult to harvest because of their pulse, it was very difficult to get to the shooting enemies, etc. It's a really cool mechanic, but I just wish it was slightly more impactful for all the effort it took. That's about it as far as criticisms go. Anything negative I have to say could easily be fixed with more time. The awesome thing about this game is how cohesive it feels. Everything feels like it belongs which is a super amazing thing to accomplish. All the upgrades were (mostly) useful and each served a purpose in surviving longer. The entire concept of waiting for upgrades is an amazingly smart way to create play control. Everything I did felt very fair and I never felt like the game was punishing me for my own actions. As always, the visuals look superb. You're really starting to figure out this style that you have, and it's super neat. It works very well with the synthwave vibe your game is going for. Suggestions: (If you want to refine this in the future) I think some of the upgrades were underwhelming. This could have been in the way they were visually/audibly presented, but I feel like they could have done more at points. The ones I'm talking about are the regeneration and hitscan (Regen could give you a glowing green ring around you or something idk). Mostly though, I just felt like there could have been a huge variety of upgrades (possibly some that even harm each other to pick?). I perfectly understand that this wouldn't have been feasible given the amount of time you had, but the possibilities are pretty limitless when it comes to upgrades. If you continued to work on this, a more unique visual style would be good to separate yourself from geometry wars. Inspiration is great, but if it was its own thing I would want something more defined as its own. I could probably say more but I can't think of anything off the top of my head as I haven't played for a few days haha... Overall really fantastic job. Out of all your game jam games, this one is by far the most fun. Aesthetically, some of the others do a better job, but you really hit this one out of the ball park! Can't wait to participate alongside you in the next jam! |