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Veelivar

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TimestampSince previousGameVeelivar's comment
Oct 15 10:02:43 Sweet Nightmare ♥ 1 I adore the concept, and love the art. Definitely something I'd happily put more time into. In future, it would be nice to have some way to reduce the learning burden with some of the modes - I played it a few times, and there's still some I'm not sure what they do. A visual or audio theme associated with each would be a possibility?
Oct 15 10:20:29 17m 46s Super Garden Lord ♥ 1 I should have listened to the warning the art style was clearly trying to tell me. This game is chaos. Why are there fish in the plants? Why does killing the weeds induce 20 second long earthquakes? No idea! Still had fun. It took me a while to figure out which plants I was and was not attacking (the weeds being the least planty looking thing out of three options), that the explosions and being tossed across the screen were something I want to happen, and that the weed counter was a lose scenario, and not a whack counter. Mwnu title and music are a bit discordant, though the music style does up the tension and chaos a bit.